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  #11  
Old 02-06-2013, 11:05 PM
Dullah Dullah is offline
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Quote:
Originally Posted by azo313 [You must be logged in to view images. Log in or Register.]
Why is it that players with 150+ MR are getting rooted when you would resist 99% of roots on live with just 90 MR?

Is this classic EverQuest? Or custom EverQuest?
obv custom, not classic

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  #12  
Old 02-06-2013, 11:15 PM
Tippett Tippett is offline
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I got rooted 2/6 tries at 204 MR I will never shut up about it.

Also I had 134 FR and only partialed like one nuke during my last toons existence.

Somebody fix this please, half the server being OP as fuck druids is not classic.
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  #13  
Old 02-06-2013, 11:27 PM
SamwiseRed SamwiseRed is offline
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ive never seen a partial nuke in my life. i think the root thing is just bad luck. did some more tests on bard that i never posted. only got rooted 1/20 times at 190 mr. 2/5 or 4/10 sounds way off. no way you are getting rooted 40% of the time at 204 mr.

i didnt even get rooted that much with 72 mr on samwise with druid root.
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  #14  
Old 02-06-2013, 11:32 PM
SamwiseRed SamwiseRed is offline
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i do think the current system needs tweaking dont get me wrong but only slightly.

Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
From the VZ 60 Cap Rogue on the safehouse.

http://www.thesafehouse.org/forums/s...ead.php?t=2872

"Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "

this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
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  #15  
Old 02-06-2013, 11:34 PM
SamwiseRed SamwiseRed is offline
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more relevant posts. (Just wanna consolidate them)

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Here is a chart for 'Root'. You can ignore the low and high partial lines, since they don't have any bearing on roots.

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And here is the results of 20,000 simulated casts against 120MR:

Spell Name: Root Resist Mod: 25
Casts: 20000 Full Hits: 0 Partials 2305 Resists: 17695
Resists Percent: 88.47% Average Partial: 38.18
Average Damage: 0.00
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  #16  
Old 02-06-2013, 11:44 PM
SamwiseRed SamwiseRed is offline
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perhaps make 120mr a 92% resist chance. i dunno as you can see it only needs a slight tweak. if you are suggesting this sample size of 20,000 is off please submit your own tests.
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  #17  
Old 02-06-2013, 11:46 PM
SamwiseRed SamwiseRed is offline
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I would love to see these charts of stun, mez (bard and chanter), and other spells such as sunstrike and shit. would be cool to see how on or off the resist system is compared to what people are saying. Null you still alive?
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  #18  
Old 02-06-2013, 11:54 PM
Tippett Tippett is offline
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Andis rooted me twice in six casts when I was 54 and he was 60.

I had 204 MR, shit is not bad luck is a fucking terrible resists code.

Also yes partials do not exist as far as I know but I only obtained 1 out of about 70 nukes at 134 FR.
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  #19  
Old 02-06-2013, 11:58 PM
SamwiseRed SamwiseRed is offline
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not saying it didnt happen but even with the current system thats just a case of random number gen not going in your favor. ive been rooted less with 72mr chain casting it on myself (on samwise.) I think one problem is its easy to forget how many times you resisted a root but god damn youll remember every time you dont. unless level range is playing a huge factor in resists (it should) i think it was just bad luck. if it keeps happening post some logs of tests.

without some kind of empirical evidence shit is broken, how can you expect devs to change anything.
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  #20  
Old 02-07-2013, 12:03 AM
SamwiseRed SamwiseRed is offline
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tbh if level range is a huge factor im really interested to see how often level 60s resist root from lvl 52s and different mr ranges. Vayder can you do the testing?
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