#11
|
|||
|
My merbs are pathing through walls after i nuke once to 20% @ lowerguk on bridge. =(
| ||
|
#12
|
|||
|
Fixes for these issues are complicated. Continue to post constructive feedback and this will continue to improve.
| ||
|
#13
|
|||
|
Will have a fix later. Geesh.
The fix for mobs going in circles was always to add more pathing nodes. Its also dependent on ppl to bug report and not exploit pathing. Based on too much exploiting, this made it necessary to tackle the beast of a pathing code. H | ||
|
#14
|
|||
|
Does this "ping-pong" fix only apply to Chardok or other zones also? Yeti caves in DL are loaded with this
| ||
|
#15
|
|||
|
Will test yeti caves too. Should fix them too. Trying to get the fix to cure all the ping pongs.
| ||
|
#16
|
|||
|
Looked like mobs were bouncing up and down and then proceeded to walk into a wall to start beating on the DA cleric. I'll try to start recording some behavour.
__________________
Level 60 Food Bandit Enchanter.
Burrito BanditO ty Ambrotos ^ | ||
|
#17
|
|||
|
working as intended no more AE groups
| ||
|
#18
|
||||
|
Quote:
Sorry if you guys selling PL slots can't make your rent checks this month. I'm sure you'll find some other scam.
__________________
Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | |||
|
#19
|
|||
|
Well- let's at least fix the pathing so pullers (AoE or actual groups) wont be getting hit by mobs in the walls. Then just lobby to ban AoE pulling in another thread.
__________________
Level 60 Food Bandit Enchanter.
Burrito BanditO ty Ambrotos ^ | ||
|
#20
|
|||
|
So thats what ae groups do? Selling PLs? Well. Hmmmm.
| ||
|
|
|