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  #1  
Old 12-18-2023, 04:59 PM
sajbert sajbert is offline
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Default Dark elf mages and COTH

Which places specifically can a dark elf (male or female?) not COTH at without being shrunk? I find that they're rather small as is and often can hide in places together with gnomes where other races can't.
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  #2  
Old 12-18-2023, 08:05 PM
Balimon Balimon is offline
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I'm not sure what you're asking, dark elves need to shrink to drop eyes just like the other medium/large races. Are you talking about hiding spots? Can't think of any in that case.
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  #3  
Old 12-18-2023, 08:10 PM
enjchanter enjchanter is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Which places specifically can a dark elf (male or female?) not COTH at without being shrunk? I find that they're rather small as is and often can hide in places together with gnomes where other races can't.
The answer to your question is literally all places in all of the game.

Not shrunk and not gnome = no coth
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  #4  
Old 12-19-2023, 05:47 AM
Videri Videri is online now
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It’s not about hiding. The small size of the Gnome model (or any sufficiently shrunken player) lets your character clip through walls far enough that summoning an Eye of Zomm causes it to appear inside the wall, fall out of bounds, and be automatically returned to the zone’s succor point. Then you can click on people who just entered the zone, invite them to your group, and Call of the Hero them.

If your mage is going to become a cothbot, it needs to be a Gnome or stocked with shrink potions. But depending on the frequency of use, you might need to restock frequently. Just go Gnome.
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  #5  
Old 12-19-2023, 12:13 PM
Toxigen Toxigen is offline
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How on earth would coth have been used otherwise? lol
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  #6  
Old 12-19-2023, 01:04 PM
Crede Crede is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
It’s not about hiding. The small size of the Gnome model (or any sufficiently shrunken player) lets your character clip through walls far enough that summoning an Eye of Zomm causes it to appear inside the wall, fall out of bounds, and be automatically returned to the zone’s succor point. Then you can click on people who just entered the zone, invite them to your group, and Call of the Hero them.

If your mage is going to become a cothbot, it needs to be a Gnome or stocked with shrink potions. But depending on the frequency of use, you might need to restock frequently. Just go Gnome.
Is this classic? The eye warp
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  #7  
Old 12-19-2023, 01:05 PM
Crede Crede is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Which places specifically can a dark elf (male or female?) not COTH at without being shrunk? I find that they're rather small as is and often can hide in places together with gnomes where other races can't.
Load up on shrink pots and enjoy being a boss and not a gnome like every other mage.
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  #8  
Old 12-19-2023, 05:12 PM
Duik Duik is offline
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Fuck there is some cheaty fucking exploits in this game. As the game morphed the best way a COTH mage can be useful is to literally cheat.
Congratz, 'sploit away people.
Also, gratz on even thinking of it.
Dunno of im impressed or depressed.
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  #9  
Old 12-19-2023, 05:37 PM
Videri Videri is online now
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
How on earth would coth have been used otherwise? lol
I think maybe he didn’t know about the wall-eyeball thing.

Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Is this classic? The eye warp
I don’t know if it’s classic, but it might be. The point is that if you somehow go out of bounds, the game puts you back in a “safe” spot.
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  #10  
Old 12-20-2023, 05:42 AM
Videri Videri is online now
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I guess the question is, is Gnomish wall vision classic? If so, then this probably is. Both mechanics work via clipping through the infinitesimally thin virtual walls of EQ zones.

What some call an exploit, others call emergent gameplay.
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