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Old 08-31-2010, 03:29 PM
nilbog nilbog is offline
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Default Patch Notes August 24, 2010. (Previously Updated)

These are the missing patch notes from the 24th. All of these changes should be active.

Code
  • Rogean: Entities dying while under illusions will now keep their appearance as their corpse.
  • Haynar: Added support for pulse based bard mana songs. This type of song will not generate an icon on the bard or others. Multiple bards singing a pulse based song, will stack their mana regen effects on those classes that have mana and can regen mana by songs.
  • Haynar: Resinging a song that is already started will no longer give a song fades message for the bard.
  • Haynar: Mana regen effects from spells will no longer work on bards (Including Necro Twitch)
  • Haynar: Items with spell clickies or spells used to gain mana, such as manastone, modulating rod will no longer be clickable by bards, even if the bard is a usable class.
  • Haynar: Spectres have remembered how to slice.
  • Haynar: Spell worn off messages make their return in a more classic format.
  • Bumamgar: Spell resist/fizzle/immune messages moved to the proper filter (instead of Shout)
  • Bumamgar: Mobs that fear will no longer continue to focus their attention on pets that have been feared, instead preferring non-feared targets.
  • Bumamgar: Pets will no longer be added to hatelist of engaged mobs during passive aggro checks. This prevents mobs that are FD on a group/raid from aggroing pets first.
Content
  • Nilbog: Marus Kemson will now only wield 1 lute.
  • Nilbog: Nok shaman of upper guk will no longer drop shaman powders. Round 2.
  • Nilbog: Aggro messages added for skeletal monks, dry bones skeletons, and spectres.
  • Nilbog: bixie aggro scripts corrected.
  • Nilbog: Nok shaman of upper guk will no longer drop shaman powders.
  • Nilbog: Elesseryl Terussar will now sell spell: summon dead.
  • Nilbog: Chesgard Sydwen's script text and blanket quest fixed.
  • Nilbog: Drosco's spawn time, location, and pathing corrected.
  • Nilbog: Timvu, Neab, Omorb, and Riggin Vix will now be 2 minute spawns.
  • Nilbog: Corrected loot and faction for Omorb.
  • Nilbog: Added hail text for Timvu.
  • Nilbog: Added npc Thumpy to Qeynos Catacombs.
  • Nilbog: Lions in the Karanas will now be kos to druids and rangers as well as others. The guards in these regions will kos lions.
  • Nilbog: All level 51+ npcs have gained the ability to summon.
  • Nilbog: Inte Akera's primary faction fixed.
  • Nilbog: Inte Akera's spawn location fixed. He will no longer spawn beneath the windmill.
  • Nilbog: Dirkog Steelhand no longer requires you to be a paladin in order to spawn Inte Akera.
  • Nilbog: The correct petrified wood will drop in the Plane of Sky.
  • Nilbog: gorgalasks and Gorgalosk will now proc Stone Breath instead of cockatrice gaze
  • Nilbog: Added slay message for watchful guards, heart harpies, and Gorgalosk.
  • Nilbog: Added "harpy voice" to appropriate npcs in airplane.
  • Nilbog: Added "spiroc thunder" to appropriate npcs in airplane.
  • Nilbog: airplane spirocs will now blind properly.
  • Haynar: Solon’s Bewitching Bravura’s mana cost was reduced.
  • Haynar: Cassindra`s Chorus of Clarity is now pulse based.
  • Haynar: Necro pet haste spell durations have been adjusted.
  • Spirell: Fixed the spell list for Bazzt Zzzt
  • Spirell: Adjusted damage range for Spiroc Lord
  • Spirell: Adjusted and tested all of the haste values for PoSKy mobs. They should now be doing the same DPS as they did on live.
  • Spirell: Added White Treant Fists to PoS global loot drops
  • Spirell: Reviewed and fixed all of the quest NPC scripts in PoSky
  • Spirell: Fixed "Griffon Beak" to be the correct one needed for PoSKy Necromancer quest
Last edited by nilbog; 08-31-2010 at 03:54 PM..
  #2  
Old 08-31-2010, 03:52 PM
hueylewis187 hueylewis187 is offline
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Thanks for all the hard work again!!
  #3  
Old 08-31-2010, 03:54 PM
guineapig guineapig is offline
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I had no idea lions were threatening to druids on live. Never played a druid back then.
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Old 08-31-2010, 04:00 PM
hueylewis187 hueylewis187 is offline
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O yeah , if a lion jumped you at the druid rings in nk. Than you attacked the lion in anyway. You were dead ; )

Just like holly in Qhills. If she was near and you were fighting any animal. bear , wolf w/e she would kill you. Not skellies or gnolls just the animals.
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Old 08-31-2010, 09:37 PM
Taluvill Taluvill is offline
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Quote:
Originally Posted by hueylewis187 [You must be logged in to view images. Log in or Register.]
O yeah , if a lion jumped you at the druid rings in nk. Than you attacked the lion in anyway. You were dead ; )

Just like holly in Qhills. If she was near and you were fighting any animal. bear , wolf w/e she would kill you. Not skellies or gnolls just the animals.
I do remember the holly part. She was nasty if you crossed an animal.
  #6  
Old 08-31-2010, 10:10 PM
Auvdar Auvdar is offline
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Early in live IRC Lions were always threatening to druids. As well as some wolfs. ( I remember a few wolfs jumping me in EK. )
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  #7  
Old 09-06-2010, 07:33 PM
BuzWeaver BuzWeaver is offline
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Quote:
Originally Posted by Auvdar [You must be logged in to view images. Log in or Register.]
Early in live IRC Lions were always threatening to druids. As well as some wolfs. ( I remember a few wolfs jumping me in EK. )
Some of the Wolves yes, Lions no.. The fact that Druids wouldn't be attacked by most animals in EK made it ideal for silk gathering. Rest assured, I spent A LOT of time in EK getting silk.
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  #8  
Old 11-08-2010, 07:11 PM
Lyrik Lyrik is offline
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Quote:
Originally Posted by hueylewis187 [You must be logged in to view images. Log in or Register.]
O yeah , if a lion jumped you at the druid rings in nk. Than you attacked the lion in anyway. You were dead ; )
I had this happen to me. Some animals were definitely kos to druids, I distinctly recall having to run away from the rings to kill an animal on multiple occasions.
  #9  
Old 11-09-2010, 03:46 PM
Azrihalzar Azrihalzar is offline
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Quote:
Originally Posted by Lyrik [You must be logged in to view images. Log in or Register.]
I had this happen to me. Some animals were definitely kos to druids, I distinctly recall having to run away from the rings to kill an animal on multiple occasions.
I recall this as well. All cats and coyotes were KOS, if memory serves.
  #10  
Old 11-11-2010, 08:08 PM
BuzWeaver BuzWeaver is offline
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Originally Posted by Lyrik [You must be logged in to view images. Log in or Register.]
I had this happen to me. Some animals were definitely kos to druids, I distinctly recall having to run away from the rings to kill an animal on multiple occasions.
As a Wood Elf Druid I don't recall being attacked by animals around of the the Druid Rings. I'd be attacked if I assisted someone who Coned KOS to them.
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