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  #11  
Old 11-19-2019, 06:28 PM
Gozuk Gozuk is offline
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Ranger/Ranger duo for awesome RP potential..

Like Jimjam said, Ranger/Necro is pretty cool too if you want to try something a little different.
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  #12  
Old 11-20-2019, 10:46 AM
icemanfity6 icemanfity6 is offline
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I've been explaining aggro and harmony to him, aye
  #13  
Old 11-20-2019, 11:54 AM
Legidias Legidias is offline
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Am sad to see no cleric partner to rez ranger replies D=
  #14  
Old 11-20-2019, 12:56 PM
YendorLootmonkey YendorLootmonkey is offline
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Ranger jokes not classic until Kunark
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  #15  
Old 11-21-2019, 11:29 AM
Morningbreath Morningbreath is offline
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On Green? Duo xp is a bit tricky due to the lack of hunting spots. If on Blue? Necro would be the fastest xp you can probably get in a duo. Enchanters have the best fear spell and of course haste so that's another strong option.
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  #16  
Old 11-21-2019, 02:35 PM
kjs86z kjs86z is offline
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Necro actually sounds pretty cool here.
  #17  
Old 11-21-2019, 03:01 PM
YendorLootmonkey YendorLootmonkey is offline
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I would go with necro or enchanter as well. Ranger snares and acts as a glorified necro or enchanter pet for fear kiting. Enchanter is using up mana to keep a pet charmed, but can haste for quicker kills. Maybe less downtime with a necro, though.
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  #18  
Old 11-21-2019, 04:30 PM
stebbins99 stebbins99 is offline
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I enjoyed partnering up with a Ranger when playing my Necro. Here are some thoughts:

It is possible to "tank and spank" lower-blue mobs if the ranger doesn't feel like fear kiting. The necro can keep a steady flow of HP going back to the ranger; also, if you are 53+, the ranger can tank while the rogue pet backstabs. This is not as viable the closer you get to white-con mobs

Fear-kiting is the most mana-efficient, though can be annoying for the Ranger. Using the most-powerful snare, while unnecessary in terms of mana used, can make life a lot easier (less-annoying) for the ranger chasing things around with the pet skelly. A more-powerful snare means that the mob is running away a bit slower

Rangers have harmony and sow, two clutch spells missing from the necro's (otherwise robust) toolbelt. Though rangers are preferable pullers in this duo, the necro can also take turns pulling and splitting if need be. An example I had with this was duo'ing with my ranger buddy at the Giant "Fort" in Wakening Lands

Finally, if you're hunting near "good-aligned" vendors, the ranger can loot and sell; conversely, if you're hunting near the swamps or evil vendors, the necro may be able to loot/sell (with skelly illusion especially)
  #19  
Old 11-22-2019, 02:50 AM
Bardp1999 Bardp1999 is offline
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Necro/Ranger will be fun in Kunark, in classic it will not be that great....shaman is hard to beat as a partner for any melee.
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  #20  
Old 11-22-2019, 03:01 AM
Videri Videri is offline
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Quote:
Originally Posted by Faulken [You must be logged in to view images. Log in or Register.]
Go with shaman if he wants to just face tank stuff.

Wizard/ranger can be surprisingly effective since he can snare and keep aggro on things with flame lick(best snap aggro in the game) while you nuke them down. It works but its a bit of a boring strategy for him.
+1 to this whole comment.

Another nice thing about wiz+ranger is, once the mob is at low-hp fleeing status, the ranger can finish it off with melee, saving the wizard's mana.

Ranger+Cleric would be a good combo, but I think you'd wish for the str/sta/agi/dex and haste of the shaman.

One combo people often neglect to consider is ranger+druid, which I think can also work well - especially outdoors, of course. People say they don't like it because of the overlap, but it's not a worse duo just because both partners have snare, root, and flame lick.

For dungeon-diving, shaman may be the best. Plus, you could add almost any class to ranger+shaman and have an awesome trio.
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