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  #371  
Old 01-03-2014, 01:02 AM
odiecat99 odiecat99 is offline
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The toxic raiding wasn't solely on TMO, but I would say about 85% of it was a product of their need to have the biggest e-peen.
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  #372  
Old 01-03-2014, 01:24 AM
odiecat99 odiecat99 is offline
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Originally Posted by mattkwi [You must be logged in to view images. Log in or Register.]
So back to the original problem. The two hour rule the server already agreed to (and I bet TMO would agree to) solves the problem stated above. Why make this more complicated? None of the proposals were ever on the table before and have nothing to do with the original problem. None of those guilds put anything forward prior to this and are just taking advantage of TMOs ban. So again. Two hour fixes the problem.

Further to that, we also witnessed that a simulated server spawn goes smooth (esp along with two hour rule) and spreads the mobs around. So that would further boost the server and morale.

Why are we getting more complicated than this just because TMO was banned? The problem was the in fighting and ruthlessness, and the two hour rule solves that.
I believe the two hour rule is good, but it will just be an endless two-hour cycle between the two top guilds(Guild A kills first spawn, Guild B the next). The training in VP has to stop also, it's a damn joke. It's Piper's Pit in that damn zone.
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  #373  
Old 01-03-2014, 02:49 PM
mattkwi mattkwi is offline
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Agreed. So you make further provisions. Two or three hours if you killed target last, 1 or two hour wait if you killed that target the time before that. That leaves every third spawn of every target uncontested for at least an hour or two. If variance was removed this would be huge. Add in random repops and the server gains even more
.

Again, the problem was the fighting at the top. It wasn't ever about smaller guilds not getting targets. So staggered engages solves this problem. If GMs want the players to work it out, then let them. Naturally, just like on the real servers, guilds who could and wanted to kill the content, controlled the content. If another guild wanted access they took it by force, alliance, or politics. Not Verant or Sony handing it to them. If the GMs want to control the out come then do just that. Decide on how you want it and implement it. If you want the players to work it out, then let it work itself out. Taken has taken many targets whenever they wanted them because they wanted them. It is possible.

There's no concessions to be made. No one owns anything except the GMs. But TMO, FE, IB are the only ones being asked to give up something they control at the moment. Fine, mandate they give up some targets, but as the majority contenders, let them decided amongst them how to do this. Smaller guilds can't claim
To give concessions when they have nothing to lose. Form and alliance and take a larger piece of the pie, then you can barter.

Only 5 members of the U.N. Have veto power. Not every country in the UN has the same power. A small guild with little influence of raiding should have little influence in the divvying of targets.

Staggered engages. And guilds being responsible for their own future And if you truly want the friendliness and joy brought from the first week of the 'two hour' rule week then kill variance and add repops along with these two staggered engages.


Or if you don't want the guilds to work things out naturally then just decide for them. It's done on other matters and can be done here. Not the right way to go IMO, but saying let the players choose but trying to control the out come
By forcing compromise is doing more harm than good to guild relations.
  #374  
Old 01-03-2014, 05:56 PM
ElanoraBryght ElanoraBryght is offline
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Quote:
Originally Posted by mattkwi [You must be logged in to view images. Log in or Register.]
Two or three hours if you killed target last, 1 or two hour wait if you killed that target the time before that. That leaves every third spawn of every target uncontested for at least an hour or two. If variance was removed this would be huge.
^ for all raid mobs, VP included.

Add in the new GM attitude :
"Until further notice anyone who touches a raid mob (VP Dragons, Trak, VS, CT, Draco, Inny, Maestro, Gore, Fay, Tal, Sev, Noble, OoA, Naggy, Vox, Phinny, Ragefire, Planar Trash, or anything else I forgot) or otherwise interferes with a raid mob when their guild is on lockout will be banned until the sun rises in the west and sets in the east, until the seas go dry and the mountains blow in the wind like leaves. Only Then you shall return and continue playing should you break these rules."

Add a 4 week guild raid suspension to the player ban.

Removes rotations (except what guilds work between themselves), leaves some competition, and keeps tracking this as simple as keeping up a 2 kill history on whokilledit.com
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  #375  
Old 01-03-2014, 07:35 PM
Butthead Butthead is offline
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one rule i have a hard time putting together is the raiding one...

one guild raids a spot over n over to gear up guild, and another guild wants it but its alrdy taken....

in pvp you would have to do that nihi did years ago.... create a zerg and push the elites out just by mass. holo had some legit nasty good players but couldnt fight the zerg.
its up to the players to resolve the situtation by means of pvp.

theres jus so many variables that can happen during a raid and so many accidents / miscommunications. the rules are focusing alot of good points but there needs to be some kinda flexability on it, atleast for the next few weeks/months.


after all, this IS a pvp server. when you sign up, you should know what to expect. if you cant get exp because people are constantly killing you, join a guild and get help. or sneak inside a dungeon ect. although its super Super annoying, but it adds a sense of real danger.
you cant let ur guard down fora moment. even at full attention, someone could get the jump on ya and smoke you before u knew what happend. thats the beauty of pvp. ur always checkin over your shoulder..
even making friends can b tricky, i think thats y groups are so few. people dont trust eachother cause every1 wants to kill lol.

so the smart people grouped up and work together to create a more efficient group, to progress thru the game more effectively, rather than complain and /shrug... they banded together to rise above the troubles and created a team of like minded players.

^ thats what pvp is all about. the hard gameplayer/pvp should push players to join others who need help. then you can make more groups and progress easier.

when i first joined server at launch, i thought this game was perfect. they wer going to keep it classic. remember how many people we had on launch? it was first time i felt that nostalgia again from everquest.

please do what you guys think is best but please dont change too much. let the community form together to face nihi... like what ppl did against holo years back.
(imagin how the future woulda been if nihi got caught instead of holocaust. they wer both doing same exploit but holo got caught)

sorry for writing another novel but these changes are drastically effecting gameplay, esp end game. after putting in days n days to get up to level, no1 wants it to go out the window like what they did in wow lol.

not every1 can be the best, you must fight to the top to gain respect/gear ect ect...
unlike wow, where you are entitled to fight in every raid, and progress reguardless of skill level, but instead,, time dedication... put *thismuch* time in and ur gauranteed a chance to raid.

=\
  #376  
Old 01-04-2014, 02:02 PM
SamwiseRed SamwiseRed is offline
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Tldr
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  #377  
Old 01-04-2014, 05:46 PM
Vraji Vraji is offline
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Hey p1999 staff and Rog.

Good post. Loved reading it.

75% of tmo are a joke of human existence. No job bums who have nothing better to do in life other than sitting by the bat phone waiting for that 2 to 3am call to poopsock some mid-level guild trying to get their cleric an epic.

They have beat the content 100x times already so their only twisted joy in life is to destroy other peoples fun...it's actually psychotic behaviour.

It is good to see a proactive work from the csr to bring eq to back to what it IS about - fun, adventure, WORKING TOGETHER, and exploring.

I personally think there needs to be a 3 strike rule enforced on toons involved in poopsocking then a BAN.


Regards V a former fulltime player.
  #378  
Old 01-04-2014, 08:20 PM
YendorLootmonkey YendorLootmonkey is offline
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Just curious.... no offense intended...

How did we go from:

http://www.project1999.com/forums/sh...3&postcount=10

"Whatever the majority of raiding guilds agree on WILL be enforced by the staff."

To:

http://www.project1999.com/forums/sh...0&postcount=15

"this isnt a majority rules kind of thing. we see this a Tier1 guilds, Tier2 guilds, and Staff, kind of thing."

Seems to an outside observer like the goalposts were moved.
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  #379  
Old 01-04-2014, 10:45 PM
odiecat99 odiecat99 is offline
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idk.
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  #380  
Old 01-04-2014, 10:50 PM
mattkwi mattkwi is offline
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The majority of the raiding guilds would agree. It's the non raiding guilds with their sudden sense of entitlement that need to be accounted for now.
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