#31
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#32
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Last edited by Ennewi; 09-07-2019 at 11:09 PM..
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#33
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MQ's were common, you may not remember epic MQ's, but if you dont remember buying or seeing sold Jboots MQ's you were either blind or are lying. AoE groups were common, Seb and Chardok were both common targets for them, in era, just not to you because you were not one of the cool kids who got invited. Bards AoE kited, in era, all the way to 60. I knew several. GM's were aware of all of this, which is why i knew many people who lost MQ'd items and couldn't petition because GM's just said you were SOL. OT hammers were new to me here, but then again i played a wizard on live so i would never have needed to care. All of these things are more common on P99 for the same reason P99 is popular at all. Many people loved EQ so much they never wanted to stop playing and they wanted to learn everything they possibly could about it to be the best they could be. P99 is not and cannot be the perfect reincarnation of every individual's personal memories of old school EQ. It is the "If i knew then what i know now" power fantasy of a lifetime. Embrace that and stop asking the world to conform to your personal narrow memories of an experience you barely scratched the surface of. | |||
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#34
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#35
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+1 on disabling MQing and recharging.
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#37
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The original devs anticipated a lot of potential issues, with certain features, but they couldn't have covered everything. https://web.archive.org/web/20010731194749 Quote:
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Last edited by Ennewi; 09-08-2019 at 08:03 AM..
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#38
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I think games that restrict stuff like this because players are "not playing the game the way it was designed" is the type of things world of warcraft type games do. It makes me feel like everyone is just playing exactly the same. Painting by numbers, coloring within the lines etc. Everquest is a thriving world with an economy and the recharging system provides a platinum garbage disposal, and also teaches you how to interact with merchants respectably. Recharging has made this a better game by factors of a billion as far as I am concerned. A 10 year super strong digital economy has proven they made the right choice on a lot of decisions, I think the plat destroying, item recharging is a big part of this, and I also think item recharging adds twice as much (if not THREE TIMES!!!! as much) for you to hunt for than your character restricted gear does. Adding even more longevity to this game. | |||
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#39
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Lol @ these pixel addicts screaming that the economy will implode if item recharging is removed. The only things that will implode are the cheesy raiding strategies that have been propped up by the thoroughly unclassic widespread use of recharged clickies. And on that same note, SoulFire should be Paldin-only clickable. Did you just hear that sound? That was the sound of a thousand neckbeards wailing in unison.
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#40
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Recharging needs to be removed as it creates an unbelievably unclassic server. They just removed pet window. No pet window is classic. This is worst than removing rechargeable items when it comes to QoL. Do you know how many people play with pets and the pet window? Now the pet window is gone...this is by far a worst server change than removing rechargeable items. Less people on the server are recharging items vs how many people use the pet window. Either make all rechargeable items unlimited charges (why not??? - it's no different than unlimited charges) or remove the ability to recharge items from the game completely. This should be addressed. | |||
Last edited by skorge; 09-08-2019 at 10:07 AM..
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