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  #11  
Old 02-26-2020, 06:36 PM
cd288 cd288 is offline
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Join Date: Apr 2018
Posts: 1,100
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Quote:
Originally Posted by OldMan62 [You must be logged in to view images. Log in or Register.]
All guards should be on the same faction - kill guards should make you KOS to all Citys/banks/

It really hard starting a new char when the guards that we need are being killed.

Killing city gaurds are nasty but killing newbi zone guards that we need to run overpulls to is just wrong.

Just died due to no guards up - this should be a volation of play nice policy (ie: dick move).
Lol one of the worst posts I've seen here, no offense.

Most gate guards are too high level to be killed pre-Kunark anyway
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  #12  
Old 02-28-2020, 08:52 PM
OldMan62 OldMan62 is offline
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Join Date: Jan 2020
Posts: 7
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The guard I was trying to run to was the pathing guard near the water on Ferrott(?) as I was trying to break the lizard camp right next to his pathing.

The other one is the NK guard house with the guards down there is no place to path griffs (without SOW there is no place to zone to fast enough). Some highlevels that kill guards sometimes help with griffs but other times not so much.

Since guard killing stopped in later versions of EQ, doing something about it is not a bad idea.

Not all guards need to be immortal (just the ones placed around for lower levels to use/run to). Inner city guard killing would be ok, if ya want to do that slimy thing.

Newbi guards need a buff (immortal, faction hit all, L75 with run speed and 100% MR) - something to stop newbi guard farming.

Your welcome to your option but unless your a newbi using the guards, your wrong.
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  #13  
Old 02-28-2020, 10:15 PM
Gatorsmash Gatorsmash is offline
Kobold

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Join Date: Mar 2015
Posts: 187
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Quote:
Originally Posted by OldMan62 [You must be logged in to view images. Log in or Register.]
The guard I was trying to run to was the pathing guard near the water on Ferrott(?) as I was trying to break the lizard camp right next to his pathing.

The other one is the NK guard house with the guards down there is no place to path griffs (without SOW there is no place to zone to fast enough). Some highlevels that kill guards sometimes help with griffs but other times not so much.

Since guard killing stopped in later versions of EQ, doing something about it is not a bad idea.

Not all guards need to be immortal (just the ones placed around for lower levels to use/run to). Inner city guard killing would be ok, if ya want to do that slimy thing.

Newbi guards need a buff (immortal, faction hit all, L75 with run speed and 100% MR) - something to stop newbi guard farming.

Your welcome to your option but unless your a newbi using the guards, your wrong.
Those guards are intended to be killed and were intentionally made lower than some mobs in the zone.
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