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  #81  
Old 02-25-2020, 07:31 PM
Gustoo Gustoo is offline
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Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
A normal person doesn't have 15 hrs to play EQ in a day because 5 people decide to spend their Monday training a raid.

There is no way to make EQ a game that doesn't favor the people with 15 hours a day to play. That is how the entire game was designed and anything that anyone does to try to change that will fall flat. Other games do not require maximum hours dedication, everquest does, for maximum victory.

The 2 teams with Sullon full level range PVP gives the most amount of people a chance at having a good time, besides regular red 4 lvl item loot rules.

A winning team will always develop and the losers will always come to forums to complain.

People are always going to want a fresh start after a while. For me, I don't really care about a fresh start EVER but I want population, I want people to come to the server to play casually or however they enjoy playing. Red now is actually 99% dead which means we need to start over.
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Last edited by Gustoo; 02-25-2020 at 07:34 PM..
  #82  
Old 02-25-2020, 07:56 PM
heartbrand heartbrand is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
There is no way to make EQ a game that doesn't favor the people with 15 hours a day to play. That is how the entire game was designed and anything that anyone does to try to change that will fall flat. Other games do not require maximum hours dedication, everquest does, for maximum victory.

The 2 teams with Sullon full level range PVP gives the most amount of people a chance at having a good time, besides regular red 4 lvl item loot rules.

A winning team will always develop and the losers will always come to forums to complain.

People are always going to want a fresh start after a while. For me, I don't really care about a fresh start EVER but I want population, I want people to come to the server to play casually or however they enjoy playing. Red now is actually 99% dead which means we need to start over.
I don't think anyone would dispute that this game favors those with the most disposable time. However, the current way mass raid pvp plays out does not allow for a thriving competitive landscape that is fun for almost anyone involved.
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  #83  
Old 02-26-2020, 02:31 AM
Danger Danger is offline
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Originally Posted by Platexchange [You must be logged in to view images. Log in or Register.]
100% agree. The challenge with EQ PVP in its current state is that without a PnP it degenerates down to who is willing to stay up the longest and put in the most hours. Ironically, they solved this issue over a decade ago when servers like Vallon Zek came up with their own PnP ruleset that actually made PVP and PVE competitive and available for the masses. What you have seen on EMU servers the past 10 years is a result of the small subset of degenerates, who CAN spend countless hours griefing, all playing on one sandbox of 100-150 dudes.

Conclusion, find a way to implement a player enforced PnP that doesn't get the gm's involved and you'll see a thriving server. Yes there will be retards who don't follow it, but that's what blacklisting is for. Only reason people get away with it on the emu boxes is every person is needed and not replaceable.
What was the Vallon Zek PNP policy?
  #84  
Old 02-26-2020, 02:50 AM
aaezil aaezil is offline
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You can promise something and then be wrong about it later down the road you know. Its acually a worse look for staff to not wipe red.
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #85  
Old 02-26-2020, 04:03 AM
Dulu Dulu is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
There is no way to make EQ a game that doesn't favor the people with 15 hours a day to play. That is how the entire game was designed and anything that anyone does to try to change that will fall flat. Other games do not require maximum hours dedication, everquest does, for maximum victory.

I agree. But I'd go a step further.

Any game worth shit is going to have people playing it 7 days a week, 12+ hours a day, 365. That's just the state of our species right now.

Log into any niche multiplayer game lobby, and you'll see kids with 10,000 hours on their steam profile.

People need to just accept they aren't going to be able to compete on even footing with these people, unless they have some incredible natural talent. But even then, the talented player is going to get beat by the person who merely outworks them.


Everquest (and games like it) are just unique in the sense they give power to the character, while most games these days put the power in the hands of the player.

Think of a kid with 5,000 hours in the latest Call of Duty, or Escape from Tarkov. He's going to shit all over a typical boomer, and no one would bat an eye. But because EQ's power is character based, people want to cry "nerf, balance,change!".
  #86  
Old 02-26-2020, 04:05 AM
Dulu Dulu is offline
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Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
You can promise something and then be wrong about it later down the road you know. Its acually a worse look for staff to not wipe red.

100% this

From talking to the TLP nerds a lot over the past week+, there is a negative connotation with project 1999, partly due to Reds population.

They are stupid as shit, but they see Reds low pop and use that as an argument in every fucking thread when discussing P99.
  #87  
Old 02-26-2020, 03:42 PM
heartbrand heartbrand is offline
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People are making it sound as though somehow the top guilds on this server won by a skilled set of players banding together who play 24/7. That's not the reality. They "won" because no one on either side has patience to sit and engage for 20+ hours daily in monkquest and the associated fuckery that go with 2 to 3 people engaging in tactics to prevent the other side from killing dragons. So inevitably people stop logging in until everyone bands together in the new guild of the month that will kill dragons. It's the same 2 to 3 sick human beings that do this that have been associated with all of these guilds while everyone else on both sides stare at zone walls and watch porn or netflix on the other monitor.
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  #88  
Old 02-26-2020, 03:59 PM
Bigsham Bigsham is offline
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Above poster was a part of every zerg guild that griefed all competition so they would quit , he then got "BIS" And quit and acted cool, like colgate.
  #89  
Old 02-26-2020, 04:57 PM
heartbrand heartbrand is offline
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Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
Above poster was a part of every zerg guild that griefed all competition so they would quit , he then got "BIS" And quit and acted cool, like colgate.
I played in pretty much every guild on this box through 2017, and made RD to contest as well. I have experienced it on both sides. But ok.
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  #90  
Old 02-26-2020, 07:33 PM
Gustoo Gustoo is offline
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OK so we know that everquest is broken in these ways, and PVP in it can make it even worse. The game wasn't meant to be beaten and we have beaten it and ground it into powder and spit on it and pissed on it and cussed at it and written it bad report cards and complained about it, and we are still here.

So to keep this thing everquest and good there isn't a whole lot of fancy stuff we can do except to try to not have the community be too toxic. But geez when you're playing a game that rewards 20 hours / day of play theres not a lot you can do when you get to the top levels of pixel rot. Pixel rot happens guys.

Thats why I was pretty focused on an item loot 4 lvl pvp range server (without de leveling, and with level req's on epics) because you can use different strategies and the top tier gear is quite obtainable.

But now I don't care and would be fine with sullon rules for a while.
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