#11
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The funny thing about this, is that it is absolutely classic. One of the things i have always thought p99 has been lacking in some respects was the actual bugs that made CLASSIC eq, fun and unique, and that the oh fuck the game just took a shit on me aspect. Such as unrest.
Unrest pathing/pulling was a cluster fuck of epic preportions in classic, so much so that groups did not pull they traveled from place to place in the house. if you pulled to the outside of the house from inside the whole house came down on you. I absolutely think this is a great aspect of the game. It's a shame that others don't see that aswell. | ||
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#12
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Quote:
__________________
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#13
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i always liked traveling around areas like seb and killing. Pulling to one spot ZZzzz Booring
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#14
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Quote:
Sadly dungeon crawling seems nearly impossible if a server has any real level of population. | |||
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#15
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Quote:
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#16
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Quote:
__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#17
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Quote:
__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#18
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#19
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Quote:
While I enjoy EQ, I will say I like games that have integrated instancing. Elder Scrolls, WoW, eventually Lost Dungeons of Norrath....static camping is beyond boring. I played a TLP for a while and I liked raid instancing. Took out some of the immersion of the game, but being able to break into a Plane like the devs intended with only max 70 ppl or so is a fun experience. Breaking Fear on P99’s with 250 people left....much to be desired. | |||
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#20
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Yeah, I agree, I don't know if camping specifically surprised them, but I know they were surprised by kiting and FD pulling and other 3l33t tactics.
__________________
The Ancient Ranger
Awake again. | ||
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