#1
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Damage Over Time Spell
When I first cast a DoT spell on a target that I begin to kite, the damage is consistently reduced until either the target comes into melee range and either hits me or I cast another spell on them. For example, my dot was doing 8 damage instead of 13 until one of these actions were taken. I tested this repeatedly with the same result. They are able to partially resist dot spells I know, but this doesn't make sense.
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#2
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AFAIK, working as intended.
Quote:
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#3
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This doesn't get removed until after Luclin.
Quote:
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