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Old 02-13-2019, 12:12 AM
Troxx Troxx is offline
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Default Spell cast aggro nerf

https://www.project1999.com/forums/s...00#post2859700

This patch was supposed to limit clicky and proc aggro for spells the casting class does not get innately but there’s a problem. Aggro generated for the classes casting from their spell book (ie flash of light for paladins, disease cloud for SKs) is now significantly lower.

Would be nice if Devs could look into this and fix the problem. I’m having to cast 2-3x harder and am still generating less aggro compared to before the patch.
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Old 02-13-2019, 12:17 AM
Oleris Oleris is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
https://www.project1999.com/forums/s...00#post2859700

This patch was supposed to limit clicky and proc aggro for spells the casting class does not get innately but there’s a problem. Aggro generated for the classes casting from their spell book (ie flash of light for paladins, disease cloud for SKs) is now significantly lower.

Would be nice if Devs could look into this and fix the problem. I’m having to cast 2-3x harder and am still generating less aggro compared to before the patch.
It was always kind of dumb that a lower level spell could snap aggro better than a higher level spell.
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  #3  
Old 02-13-2019, 12:22 AM
Troxx Troxx is offline
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The problem in classic wasn’t low level spells being OP it was higher level threat spells not having scaling benefits to match the increased mana cost.

For paladins the aggro from low level stun (cheap) compared to medium (60mana) and high (90 mana) ... all practically identical. They all stun equally well. Fastest cast is the cheapest. Why ever spend 3x as much mana on the big one? For the damage? No thanks. I only keep a second stunnloaded because it’s on a different timer. Later expansions addressed this by having higher level spells scale up.

Regardless, the point is that this patch unintentionally broke something in ways it specifically wasn’t supposed to do - now not classic. Limiting bio orb click aggro and mallet aggro click on warriors - that was the intent. It needs to be fixed is all and the devs need to be aware [You must be logged in to view images. Log in or Register.]

I haven’t logged in my warrior to trouble shoot how affected my various proc weapons are affected - but I’m prepared to be disappointed [You must be logged in to view images. Log in or Register.]
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Last edited by Troxx; 02-13-2019 at 12:26 AM..
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Old 02-13-2019, 02:01 AM
Foxplay Foxplay is offline
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Hopefully it gets fixed, if its classic its classic and low level threat spells should remain "OP" at least for the classes that naturally have it
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Old 02-13-2019, 09:56 AM
aaezil aaezil is offline
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Willsapper is garbage aggro now as well lol
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Old 02-13-2019, 11:05 AM
YendorLootmonkey YendorLootmonkey is offline
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/mourn Flame Lick [You must be logged in to view images. Log in or Register.]
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Old 02-13-2019, 04:03 PM
Troxx Troxx is offline
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Willsapper was strong aggro we’ll into PoP.

Current mechanics are not at all classic. I hope the devs look into this and fix the coding.
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Old 02-13-2019, 04:31 PM
baakss baakss is offline
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Yesterday Flame lick didn’t pull a goblin off of a sarnak courier and it died. Somebody owes me a disappointing bloodstone ring!
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Old 02-13-2019, 04:41 PM
Castigate Castigate is offline
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I will say its real nice being able to tash stuff and not get eaten, but at the same time its pretty OP. [You must be logged in to view images. Log in or Register.]
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Old 02-13-2019, 06:40 PM
Swish2 Swish2 is offline
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Make this post for the bugs forum ^^
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