#121
|
|||
|
These ToV changes are fantastic! I'm really glad Rogean is stepping up his game and getting these problems under control.
| ||
|
#122
|
|||
|
People keep saying this isn't live - but wasn't that the original intent of the server? To mimic the original game? This project just derailed itself into a mod. The population was thriving and numbers were looking good. People complaining doesn't mean there's a problem. You just contradicted the entire point of this project.
The objective here should be to recreate the game as it was. Not to make people happy. | ||
|
#123
|
|||
|
Problem is there are too many people trying to raid end game right now. They have us all cramped with a small amount of content. We need more end game content or rotations. Simple.
ToV in its current state is terrible. Look at Vyemm and Vulak right now. They are going to be up forever. This is what makes you all happy? | ||
|
#124
|
|||
|
Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piņata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now... | ||
|
#125
|
||||||
|
Quote:
Quote:
Quote:
__________________
| |||||
|
#126
|
|||
|
A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.
__________________
| ||
|
#127
|
|||
|
Has anyone noticed if you coth too close to a TOV boss your target will get summoned and eaten? Is this a change that came with the patch?
| ||
Last edited by DiogenesThaDogg; 04-09-2019 at 10:52 AM..
|
|
#128
|
||||
|
Quote:
| |||
|
#129
|
||||
|
Quote:
| |||
|
#130
|
||||
|
Quote:
| |||
|
|
|