#1
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Mrylokar's Armor?
Never played a rogue and I'm scratching my head regarding the gear. What is the purpose of Mrylokar's Armor? The only benefit I really see is +10 Sta and +100 HP from wearing Mrylokar. In the trade off, you lose 16 STR.
A rogue's role is DPS. DPS comes from STR. A rogue doesn't tank. Tanking stats are HP/AC. Woven Shadow armor has more STR. Mrylokar's has more HP/AC. [You must be logged in to view images. Log in or Register.] | ||
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#2
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Kunark class armor is 95% clickies
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#3
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You're right OP. Gaining access to spell clickies on a melee class, no benefit at all.
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#4
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It's to look cool as heck
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#5
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HP/resists = alive rogue
Alive rogue does significantly more dps than dead rogue | ||
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#6
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The heal on the BP is 6 second cast, all the velious ones are like 15 seconds or something like that
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#7
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Gear is irrelevent, fashion is literally all that matters.
So wear and use what you enjoy to look at. The game's been beaten. | ||
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#8
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I redacted a lot of information to make this an easier read, but the Mrylokar clickies dont seem that good. It has no resists. Maybe the BP could be useful on raids.
Guess I just found it confusing after playing tank classes so long. Was hoping someone knew something I didnt. All tank classes get a huge upgrade with at least one really good clicky. | ||
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#9
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You're comparing drops that are generally attainable by half a group to those that are gotten through raiding.
Besides which, rogues can take hits fine if played properly. The worst thing in groups is when the tank needs to afk for 5 mins and the camp is no longer broken because neither rogue ever bothered keeping their defence skill capped nor equipping a decent amount of ac/hp items 'because I am a dps class so I don't need them, only strength' so won't / can't tank. | ||
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#10
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I think what we see here is the end-result of MUDflation; there are two entire classes of armour here, perhaps even three.
Set 1: stuff you pick up in KC and Old Seb All those clickies (well, maybe not all) are good for pick-up groups and soloing. In our case, we can forget soloing because we are rogues. We have a self-heal to reduce downtime, a cancel-magic for ridding ourselves of debuffs, a STR buff, and some summoned daggers for pulling. Not one of those is useful in a decent raid where you have a guild buffing you, but as essential as jBoots when you are not even sure you will have a tank in five minutes' time. Set 2a: stuff you pick up in the planes Woven Shadow is a good example; it's got stats and no clicky effects at all. This will keep you alive in Hate, Fear, Sky, etc. You want a heal? Ask a cleric. You want +STR or haste? Ask the shaman and the enchanter who ported up with you. The whole point of this set is that you need a good raid, not just a party; I have one or two pieces, but only because I am in a guild which visits the planes. Set 2b: quested planar and Velious stuff The really good bits are not easy to get. You fight giants in Kael, Coldain in Thurgadin, dragons in the Temple of Veeshan, bosses in the Plane of Sky, and then you hand in for gear with stats and chest-pieces with a slow self-heal. You are not getting Velious armour or Sky quested gear without devoting a fair amount of time to raiding.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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