#31
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Halfling at the zone in of unrest and it is pitch black at the zone in section at the tunnel. cant really see my way through the first 1/3 of the tunnel.
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#32
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Thanks for the infra/ultravision reports, I've identified an issue that was making some indoor areas darker than intended. I should be able to fix this for the next patch.
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#33
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Infravision does not appear fully implemented. It is not turning mobs red.
EDIT: rain is making it easier to see in the dark instead of harder. I suspect its because the rain 'fog' is a light grey. might not be correctable within client limitations without messing up daytime rain? Danth | ||
Last edited by Danth; 10-15-2019 at 12:43 AM..
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#34
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Quote:
Infravision's red tint is unfortunate a stretch goal because of the way the Titanium client operates. For some reason, ultravision still contains the necessary data whereas Infravision does not. | |||
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#35
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LOL first Evil Eye loaded up with goodies! Thanks for the lootz! Would trade it all for the manastone.
Harms 37 Erudite Mage | ||
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#36
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Quote:
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#37
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I played an infravision (dwarf) character back then and nothing ever turned the mobs red (or any other color).
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#38
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I suppose you're already aware of the issue making the screenshots a bit glitchy. This should probably be addressed by the way, I think? Being Making proper screenshots is a quite important part of EQ!
Here's my outside Qeynos Gates: Overall, in game, the darkness looks great. Couple remarks: - I don't remember the light sources being so "patchy". You can see in my SS that there are strong light patches around corpses and bugs. They should light up but not as radically as it is now. - The light from candles, torches, etc (bugs too?) should be SLOWLY PULSATING I think. With pulse cycles of a few seconds. Not sure this is implementable with Titanium as it is. Overall, GREAT JOB and keep it up! | ||
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#39
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Change your screenshot export format to PNG/JPG and this will go away I bet.
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#40
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Quote:
Examples of the effect in question from period-sourced shots (off the wayback machine/allakhazam): | |||
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