#41
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Quote:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Ogre vision at night [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | |||
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#42
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The only race that had ultravision were dark elves. All others had infravision, with the exception of Barbarian, Human and Erudite which had nothing.
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#43
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Dwarves had infravision on live and have infravision here. As a racial trait, only DEs have ultravision (which gives everything a blueish tint indeed).
That reddish tint is news to me but hey, it's been 20 years. | ||
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#44
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I remember myself playing the first character on solusek Ro for a few days until i went over to Vallon Zek:
It was a high elf and it was pretty dark everywhere, i had a hard time to find anything and other player looked a bit red. So it seems as it is like classic was. My next char was a DE and that was complete different. I will make a human later, just to have a look how dark it is.
__________________
Asmodina - Level 39 Wizard << blue >> Corvinia - Level 51 Druid << green >> | ||
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#46
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Danth | |||
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#47
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On a different tack, is the extremely rapid cutoff around walls/etc intended? I'm not familiar with the limitations of the lighting/shaders you're working with, but it quite abruptly fades from light to flat black. Here's an example of what I mean. This is with a standard Lightstone providing light.
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#48
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Quote:
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#49
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Quote:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] And for comparison, it's getting dark through the eyes of a Barbarian. [You must be logged in to view images. Log in or Register.] | |||
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#50
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Just downloaded and started playing. Started in Oggok, it was fine. When I zoned into Ferrott, it appeared brighter, but then when i opened options it went back to being darker again.
Secondly, as soon as I zoned into Ferrott, the world was not as green anymore, it was desaturated (the ground appeared and looked as if you were walking on the moon...gray). I will keep playing to test. [You must be logged in to view images. Log in or Register.] Update. Innothule Swamp appears the same...very grayed out in appearance for me. No greenish colors popping out. Not sure if it's just me or what. Update 2: I found the issue. If there is not a light source near the textures, they all appear to be desaturated or grayed out in color (at least in these zones). I am attaching an image that shows this. You can see the colors on the ground with light source near it. [You must be logged in to view images. Log in or Register.] Hmmm. | ||
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