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#11
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I suppose I've started to mix up my purpose in this thread. It started out as a simple "when did classes gain and lose spells?" and then drifted into also "when did spells change significantly?"
It's hard to do a list like this and not drift into the latter tbh. | ||
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#12
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I found a very nice post on EQNecros explaining the necro changes.
Quote:
So basically, the level 29 and 49 lifetaps should be broken until June/July, when they are fixed and renamed, and finally Circle of Death should be renamed again to Bond of Death in August/September 1999. There is also an explanation for how the 16th nec spell Umbral Messenger / 5th dru spell Winged Messenger worked, didn't know about that one. Quote:
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Last edited by Dolalin; 10-16-2019 at 07:33 AM..
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#13
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I think that guy might be mixing up memories from beta with early release. Umbral messenger wasn't in release. And I thought winged courier was actually a shaman spell, not druid, which also wasn't in at release but was identical in function.
I don't even remember the level 20ish AoE lifetap even existing. But that might just be because the spells were so useless. | ||
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#14
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These necro spells are really fuckin doing my head in. Verant messed around with them so much.
29th lifetap was in as variously Wave of Enfeeblement (according to June patch message) or Vampiric Wave (according to EQLizer). EQLizer: https://web.archive.org/web/19990508...cromancer.html Patch Message: https://wiki.project1999.com/Patch_Notes#Spell_Changes This of course now raises the question, where did Leach come from? It's not in EQLizer. So I missed that one. Shouldn't be in at launch? Or was it? Fuck sakes, I'll dig more. | ||
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#15
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Ya unfortunately necros were constantly being modified/changed even up to a year after launch. 90% of the time either a flat nerf or fundamentally changing the function of a spell. SKs, due to being necro's red headed step children similarly were all over the place.
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#16
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That also raises the question about whether we're going to get bugs that were fixed the next day, or an idealized, smoothed-over classic experience.
I sort of hope #2; it'd be hell on the team to do #1.
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | ||
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#17
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Well, obviously I have nothing to do with their decisions, but I believe they have said they are going to be doing monthly patches. If one wants to argue the "classicness" of an ability/bug/feature hanging around or not existing on a monthly basis, you'd probably just nerf/change stuff unless it existed for longer than two weeks.
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#18
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My goal with this is just to present things how they were as accurately as possible, and the dev team can decide what to do.
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#19
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Quote:
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#20
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In other news I've found a Japanese site that has all the beta patches and lots of missing early 99 patches. Lots of interviews and letters from Smed and Brad too. Click a date range.
http://web.archive.org/web/200010061...i/news/old.htm Translation view: https://translate.googleusercontent....EZoZUwIzhkc-Bw Been adding the patches slowly to: https://wiki.project1999.com/Patch_Notes | ||
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