#12
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maybe try and reset ur IP
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#13
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Post the logs of a successful connection to blue please.
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#14
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2014-09-09 23:26:28 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-09-09 23:26:28 Timezone: UTC+8h00m 2014-09-09 23:26:28 Loading graphics DLL. 2014-09-09 23:26:28 Parsing INI file .\eqclient.ini 2014-09-09 23:26:28 INI file .\eqclient.ini loaded. 2014-09-09 23:26:30 Initializing timers. 2014-09-09 23:26:33 Checking critical files. 2014-09-09 23:26:33 Initializing WinSock. 2014-09-09 23:26:33 Enumerating 3D devices. 2014-09-09 23:26:33 Found adapter #0 - AMD Radeon HD 6370M (8.17.10.1043) 2014-09-09 23:26:33 Adapter #0 - AMD Radeon HD 6370M : 2014-09-09 23:26:33 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2014-09-09 23:26:33 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2014-09-09 23:26:33 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2014-09-09 23:26:33 Initializing keypress handler. 2014-09-09 23:26:33 Parsing INI file .\defaults.ini 2014-09-09 23:26:33 INI file .\defaults.ini loaded. 2014-09-09 23:26:33 Loading keyboard tables. 2014-09-09 23:26:33 Creating window. 2014-09-09 23:26:33 Checking display driver version. 2014-09-09 23:26:34 Activating window. 2014-09-09 23:26:35 Picking a default resolution, desktop is 1366 x 768, 32 bits 2014-09-09 23:26:35 Ratio is 1.78 2014-09-09 23:26:35 Resolution was capped at 1280 x 720 2014-09-09 23:26:35 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-09-09 23:26:35 Resolution selected 1280 x 720, 32 bits 2014-09-09 23:26:35 CRender::InitDevice: Using 32bit mode. 2014-09-09 23:26:35 CRender::InitDevice: Using vsync 0. 2014-09-09 23:26:35 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-09-09 23:26:35 CRender::InitDevice: HardwareTnL Enabled. 2014-09-09 23:26:35 Using hardware vertex shaders. 2014-09-09 23:26:35 Initializing render system. 2014-09-09 23:26:35 Trilinear Mipmapping available. 2014-09-09 23:26:35 Vertex Shader Version: 3.0 2014-09-09 23:26:35 Pixel Shader Version: 3.0 2014-09-09 23:26:35 Initializing engine internals. 2014-09-09 23:26:35 CRender::InitDevice completed successfully. 2014-09-09 23:26:36 Parsing INI file ./eqlsUIConfig.ini 2014-09-09 23:26:36 INI file ./eqlsUIConfig.ini loaded. 2014-09-09 23:26:45 Server selected 66.55.145.2 (5699988). 2014-09-09 23:26:45 Initializing DirectInput. 2014-09-09 23:26:45 Initializing Keyboard. 2014-09-09 23:26:45 Initializing Mouse. 2014-09-09 23:26:45 Creating font list. 2014-09-09 23:26:45 Creating game object. 2014-09-09 23:26:45 Deleting obsolete files. 2014-09-09 23:26:45 Loading string tables. 2014-09-09 23:26:46 Initializing client variables. 2014-09-09 23:26:46 Loading spell effects. 2014-09-09 23:26:46 Initializing display structures. 2014-09-09 23:26:46 Sound Manager loaded 2165 filenames from soundassets.txt. 2014-09-09 23:26:49 Voice Manager loaded 12 macros from VoiceData.txt. 2014-09-09 23:26:49 Networking: using port [55425]. 2014-09-09 23:26:49 Networking: Connection Established [1] 2014-09-09 23:26:50 WorldAuthenticate: Initiating Login. 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x6957 (26967). 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2014-09-09 23:26:59 WorldRPServer message: server name project1999 2014-09-09 23:26:59 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x7cba (31930). 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2014-09-09 23:26:59 WorldAuthenticate. Access granted. 2014-09-09 23:26:59 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x4ec (1260). 2014-09-09 23:27:00 Race Manager loaded 475 races from racedata.txt. | ||
#15
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Red so toxic it doesn't even allow players to log in.
__________________
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#16
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So successful connection to blue:
2014-09-09 23:26:45 Server selected 66.55.145.2 (5699988). - 2014-09-09 23:26:49 Networking: using port [55425]. 2014-09-09 23:26:49 Networking: Connection Established [1] 2014-09-09 23:26:50 WorldAuthenticate: Initiating Login. 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x6957 (26967). 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2014-09-09 23:26:59 WorldRPServer message: server name project1999 2014-09-09 23:26:59 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x7cba (31930). 2014-09-09 23:26:59 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2014-09-09 23:26:59 WorldAuthenticate. Access granted. Unsuccessful connection to Red: 2014-08-18 17:57:40 Networking: using port [56623]. 2014-08-18 17:57:40 Networking: Connection Established [1] 2014-08-18 17:58:40 *** WorldAuthenticate. Error connecting to 108.61.129.184:9000 [client: DisconnectReasonConnectFail,server: DisconnectReasonNone] 2014-08-18 17:58:40 2014-08-18 17:58:40 Networking: Connection Closed [0] with 0 pending bytes. 2014-08-18 17:58:40 *** ERROR: WorldAuthenticate has failed after attempting to connect. Different account failed to red: 2014-08-19 18:03:38 Networking: using port [55688]. 2014-08-19 18:03:38 Networking: Connection Established [1] 2014-08-19 18:03:38 WorldAuthenticate: Initiating Login. 2014-08-19 18:03:39 WorldAuthenticate: connection lost during authentication. 2014-08-19 18:03:39 2014-08-19 18:03:40 Rejected By World. retrying 2014-08-19 18:03:40 2014-08-19 18:03:40 Networking: Connection Established [2] 2014-08-19 18:03:40 WorldAuthenticate: Initiating Login. 2014-08-19 18:04:10 Networking: Connection Closed [1] with 0 pending bytes. Just putting this in one post for easier comparison. :P | ||
#17
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You have a full log (like the last one you posted) of a failed attempt instead of just the last blurb?
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#18
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Nvm this is wrong
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Last edited by Widan; 09-09-2014 at 12:08 PM..
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#19
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2014-09-10 00:14:45 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-09-10 00:14:45 Timezone: UTC+8h00m 2014-09-10 00:14:45 Loading graphics DLL. 2014-09-10 00:14:45 Parsing INI file .\eqclient.ini 2014-09-10 00:14:45 INI file .\eqclient.ini loaded. 2014-09-10 00:14:46 Initializing timers. 2014-09-10 00:14:49 Checking critical files. 2014-09-10 00:14:49 Initializing WinSock. 2014-09-10 00:14:49 Enumerating 3D devices. 2014-09-10 00:14:49 Found adapter #0 - AMD Radeon HD 6370M (8.17.10.1043) 2014-09-10 00:14:49 Adapter #0 - AMD Radeon HD 6370M : 2014-09-10 00:14:49 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2014-09-10 00:14:49 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2014-09-10 00:14:49 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2014-09-10 00:14:49 Initializing keypress handler. 2014-09-10 00:14:49 Parsing INI file .\defaults.ini 2014-09-10 00:14:49 INI file .\defaults.ini loaded. 2014-09-10 00:14:49 Loading keyboard tables. 2014-09-10 00:14:49 Creating window. 2014-09-10 00:14:49 Checking display driver version. 2014-09-10 00:14:50 Activating window. 2014-09-10 00:14:50 Picking a default resolution, desktop is 1366 x 768, 32 bits 2014-09-10 00:14:50 Ratio is 1.78 2014-09-10 00:14:50 Resolution was capped at 1280 x 720 2014-09-10 00:14:50 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-09-10 00:14:50 Resolution selected 1280 x 720, 32 bits 2014-09-10 00:14:50 CRender::InitDevice: Using 32bit mode. 2014-09-10 00:14:50 CRender::InitDevice: Using vsync 0. 2014-09-10 00:14:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-09-10 00:14:50 CRender::InitDevice: HardwareTnL Enabled. 2014-09-10 00:14:50 Using hardware vertex shaders. 2014-09-10 00:14:50 Initializing render system. 2014-09-10 00:14:50 Trilinear Mipmapping available. 2014-09-10 00:14:50 Vertex Shader Version: 3.0 2014-09-10 00:14:50 Pixel Shader Version: 3.0 2014-09-10 00:14:50 Initializing engine internals. 2014-09-10 00:14:50 CRender::InitDevice completed successfully. 2014-09-10 00:14:50 Parsing INI file ./eqlsUIConfig.ini 2014-09-10 00:14:50 INI file ./eqlsUIConfig.ini loaded. 2014-09-10 00:15:00 Server selected 108.61.129.184 (0144433). 2014-09-10 00:15:00 Initializing DirectInput. 2014-09-10 00:15:00 Initializing Keyboard. 2014-09-10 00:15:00 Initializing Mouse. 2014-09-10 00:15:00 Creating font list. 2014-09-10 00:15:00 Creating game object. 2014-09-10 00:15:00 Deleting obsolete files. 2014-09-10 00:15:00 Loading string tables. 2014-09-10 00:15:00 Initializing client variables. 2014-09-10 00:15:00 Loading spell effects. 2014-09-10 00:15:00 Initializing display structures. 2014-09-10 00:15:00 Sound Manager loaded 2165 filenames from soundassets.txt. 2014-09-10 00:15:01 Voice Manager loaded 12 macros from VoiceData.txt. 2014-09-10 00:15:01 Networking: using port [62628]. 2014-09-10 00:15:01 Networking: Connection Established [1] 2014-09-10 00:15:01 WorldAuthenticate: Initiating Login. 2014-09-10 00:15:02 WorldAuthenticate: connection lost during authentication. 2014-09-10 00:15:02 2014-09-10 00:15:03 Rejected By World. retrying 2014-09-10 00:15:03 2014-09-10 00:15:03 Networking: Connection Established [2] 2014-09-10 00:15:03 WorldAuthenticate: Initiating Login. 2014-09-10 00:15:33 Networking: Connection Closed [1] with 0 pending bytes. 2014-09-10 00:15:33 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2014-09-10 00:15:33 *** WorldAuthenticate. Checkpoint 3. 2014-09-10 00:15:33 Cleanup 4 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 5 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 6 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 7 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 8 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 9 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 10 2014-09-10 00:15:33 2014-09-10 00:15:33 Cleanup 11 2014-09-10 00:15:33 2014-09-10 00:15:33 Picking a default resolution, desktop is 1366 x 768, 32 bits 2014-09-10 00:15:33 Ratio is 1.78 2014-09-10 00:15:33 Resolution was capped at 1280 x 720 2014-09-10 00:15:33 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-09-10 00:15:33 Resolution selected 1280 x 720, 32 bits 2014-09-10 00:15:34 CRender::InitDevice: Using 32bit mode. 2014-09-10 00:15:34 CRender::InitDevice: Using vsync 0. 2014-09-10 00:15:34 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-09-10 00:15:34 CRender::InitDevice: HardwareTnL Enabled. 2014-09-10 00:15:34 Using hardware vertex shaders. 2014-09-10 00:15:34 Initializing render system. 2014-09-10 00:15:34 Trilinear Mipmapping available. 2014-09-10 00:15:34 Vertex Shader Version: 3.0 2014-09-10 00:15:34 Pixel Shader Version: 3.0 2014-09-10 00:15:34 Initializing engine internals. 2014-09-10 00:15:34 CRender::InitDevice completed successfully. 2014-09-10 00:15:34 Parsing INI file ./eqlsUIConfig.ini 2014-09-10 00:15:34 INI file ./eqlsUIConfig.ini loaded. | ||
#20
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Hmm, IP of blue worldserver is 66.55.145.2, while red is 108.61.129.184 apparently. I can't ping blue, ICMP blocked apparently. I can ping red though. From previous logs it looked like it was connecting on port 9000 but I can't hit that port on either IP. So basically I haven't found anything interesting so far. :P
Would be nice if someone could post a successful connection log to red, I'm at work so I can't look myself. | ||
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