#1
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AC soft caps on P99 / Shield AC
I would like to know if there's ever been any confirmation on AC soft caps.
How much AC does a Silver Dagger of Destruction really provide? If AC softcaps are in the game and the following is correct when equipped with a Silver Dagger of Destruction, you'll only receive 3 AC (provided you're already at 75 AC soft cap) instead of the 50 listed on the item or the 85 displayed on your ui when equipped. Soft Caps Cloth..........= ~75 worn AC (yes its really that low) Leather......= ~100 worn AC Monk..........= ~120 worn AC (if they are under 15 stone wieght) Chain.........= ~200 worn AC Plate .........= ~300 worn AC AC returns after the soft cap has been reached 45%: Warrior (from Devs) 33%: Knight (from Devs), Monk (reportedly equal to Knight? via Zajeer?) 23%: Cleric, Bard (via L2), BZR (rough estimate based off of parsing) 17%: BST, Ranger (BST is ~1/2 of the monk, ranger hearsay) 6%: Druid, Enc, Mag, Nec, Wiz (~1/3 of BST -- Druid was quoted as "lowest") Rogue, Shaman? Probably they are close to cleric returns. taken from http://reborninfire.proboards.com/thread/37 A developer would easily know the answer to this. Do shields provide AC past the soft cap? and if so.. A warrior is able to Bash with Orb of the Infinite Void so is that a shield then? How about Barrier of Sound? With Barrier of Sound you're either getting 40 AC or 2.4 AC. No class with Bash is able to equip so without testing a parse it's impossible determine it's status as an actual Shield. (assuming Bash qualifies a secondary as a Shield)
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Last edited by Symbioticforks; 03-14-2017 at 08:22 PM..
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#2
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This information was given to the players in classic by the developers, so in the interest of keeping it classic I would hope a developer here would do the same.
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#3
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Your information is from the PoP era system (or later)
For velious the caps are: 289 (priest and melee) 385 (caster) Shields shouldn't be counted twice at this stage. It seems slightly ambiguous what soft caps were (whether on worn, worn+spell or both), but the returns after cap were minimal. https://www.project1999.com/forums/s...ad.php?t=48312 | ||
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#4
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I appreciate the effort you took in your response. I went over that information, but still seems like speculation. Where's a comment from any P99 developer, these are custom servers after all.
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#5
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That is not how AC works
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#6
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Quote:
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You only lose when you stop having fun. Work on it.
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#8
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Quote:
AC can not change what the 20 possible hit values can be, just how highs vs lows are likely to be rolled. | |||
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