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  #21  
Old 08-12-2013, 02:52 AM
Ponden Ponden is offline
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dat gnome chain
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  #22  
Old 08-12-2013, 03:04 AM
Mattius Mattius is offline
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Kudos on your work, lads
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  #23  
Old 08-19-2013, 09:58 PM
Vega Vega is offline
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Bump for awesome! My druid mule looks great now [You must be logged in to view images. Log in or Register.]
  #24  
Old 09-01-2013, 01:00 PM
Psycher Psycher is offline
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I'm not very good at photoshop but I made ogre male textures bigger and put some filters on.

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Link

Wish I was better at this stuff.
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  #25  
Old 09-03-2013, 09:45 PM
JackFlash JackFlash is offline
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I'd be willing to work on some of these in my spare time if it would help.
  #26  
Old 09-04-2013, 10:03 AM
crkhobbit crkhobbit is offline
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Quote:
Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
A:Extract the character textures S3D file using S3DSpy (global_chr.s3d and global4_chr.s3d)
Open file in Photoshop
Incease size by 400%
Clean up what you can by bluring and smudging
Rebuild the pieces you need (This is the long hard part)
Save File As... Bitmap + PSD
Repackage global_chr.s3d using the bitmaps and S3DSpy
Check in game
Rinse, Repeat
I know I'm late to this thread (I'm new here), but I thought I would point out a good technique that I've used to clean up pictures that might work for texture files.

• Open the image in PS
• Increase size by 400%
• Copy the layer
• Add a subtle gaussian blur to the top layer - might need to play with the settings, but generally 1px is good
• Set top layer to "Soft Light" and that's it

On pictures taken with digital cameras, this will remove the artifacts and weird colored pixels that the camera creates - making the colors and lines smoother. You can also over-do it a bit to get that Glamour Shots look.

And the important part, if this process works, you can simply use the batch function in photoshop to do the same process to all of your textures, saving infinite time.
  #27  
Old 09-04-2013, 02:37 PM
Joyelle Joyelle is offline
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The problem is that starting with such small files (64px by 64px in most cases), once you blow them up by 400% every detail that was pixelated is now blurry and pixelated.

It's damn near impossible to get the results we're going for without manual manipulation. We've had to pretty much completely rebuild the textures from scratch. It takes awhile but I believe the end product is worth it.

Let's see if i'm still saying that after I get done with the iksar monk armor though! /facepalm.
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  #28  
Old 09-04-2013, 08:41 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by crkhobbit [You must be logged in to view images. Log in or Register.]
I know I'm late to this thread (I'm new here), but I thought I would point out a good technique that I've used to clean up pictures that might work for texture files.

• Open the image in PS
• Increase size by 400%
• Copy the layer
• Add a subtle gaussian blur to the top layer - might need to play with the settings, but generally 1px is good
• Set top layer to "Soft Light" and that's it

On pictures taken with digital cameras, this will remove the artifacts and weird colored pixels that the camera creates - making the colors and lines smoother. You can also over-do it a bit to get that Glamour Shots look.

And the important part, if this process works, you can simply use the batch function in photoshop to do the same process to all of your textures, saving infinite time.
We are not talking about pictures of your girlfriend lol. There is a TON of work involved in what they are doing.
  #29  
Old 09-04-2013, 11:27 PM
crkhobbit crkhobbit is offline
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Fair enough - just trying to help.
  #30  
Old 09-11-2013, 05:34 PM
Woldaff Woldaff is offline
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Just happened to find this thread while editing some textures myself.

Would you be okay if I used these textures as default on the Shards of Dalaya server? Would save me a bit of work, and I will happily give you credit.
Last edited by Woldaff; 09-11-2013 at 05:47 PM..
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