#11
|
||||
|
Quote:
| |||
|
#12
|
||||
|
Quote:
Or wait till velious: rune etched icewurm fang, that blaze proc 1HB, probably more i'm forgetting. i actually leveled to 50 with a blight + FBSS and it went pretty quick. | |||
|
#13
|
||||
|
Quote:
It seems like he's right and your chance to proc per swing would be high. Why? because proc per minute stays the same, but swing # is very low per minute, so proc per swing is high. Does casting screw with the calculations (probably?) I'm trying to remember on my paladin whether I'd proc more while casting stun and yaulp and such during combat... | |||
|
#14
|
||||
|
Quote:
| |||
|
#15
|
|||
|
think of swing and proc as 2 completely independent calculations (in fact i think they are).
a weapon has an inherent proc rate (say a yak, 3.4 procs-per-minute), and that gets multiplied by a multiplier based on your dex. the higher the dex, the higher the multiplier = the more procs per minute. Your swing speed, if increased, actually decreases the chance of proc [I]per swing[I] but has nothing to do with your procs-per-minute. therefore you'll proc the same amount with 0 or 100% haste. | ||
|
#16
|
|||
|
Nevermind I figured it out. The calculation for proc chance on swing must be based on attack delay and not actual number of swings per minute or whatever, meaning that casting inbetween swings won't really make a difference for this calculation.
I guess if this is true and you're trying to cast in combat and proc at the same time, you should grab a high delay proccing weapon, reducing the number of missed attack rounds per cast, and guaranteeing a higher proc rate than you'd see on a 1her with lower delay. /..../ Just to clarify, I feel like the question dealing with proc rate when casting is taken into account is actually the question of whether proc calculations use your actual # of swings per minute or your calculated # of swings, and it must be the latter... | ||
Last edited by alexandervaccaro; 06-30-2011 at 05:37 PM..
|
|
#17
|
||||
|
Quote:
| |||
|
#18
|
||||
|
Quote:
| |||
|
|
|