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Old 11-09-2019, 05:25 PM
Dolalin Dolalin is offline
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Default Magician and Necro pets shouldn't grow in size or change colour until October 1999

Prior to October 1999, all mage and necro pets seem to have been the same size and colour across the entire level span.

This was adjusted to the model growth / colour change we know today in this patch:

Quote:
Spell Enhancements

- High level Necromancer and Magician pets now look different.

https://wiki.project1999.com/Patch_N...Enhancements_2
This is also mentioned by Brad in his end of year post:

Quote:
NECROS:

+ Added New Looks to Necromancer Pets

https://wiki.project1999.com/Patch_N..._Brad.27s_post
Screenshot Evidence

Necro pets

This is a screenshot of a level 34 necromancer NPC in Mistmoore (a dark ritualist) with white skeleton pets:

https://web.archive.org/web/20001011.../lottapets.jpg

This is a white skeleton pet at a Nagafen raid:

https://web.archive.org/web/20001011...agafenhead.jpg

Compare the size to what seems to be a level 4 or 8 necro pet from around the same time:

https://web.archive.org/web/20000831...s/skeleton.JPG

https://web.archive.org/web/20000831...crocasting.JPG


Magician pets

Here are screenshots of a fire pet at the same Nagafen raid as above:

https://web.archive.org/web/20010702...b/massfear.jpg

https://web.archive.org/web/20010702...antsattack.jpg

I still need to find an equally dated picture of a lower level fire pet to compare.

Newsgroup Evidence

Post from July 1999 stating that necro pets don't change with levels, and that magician elementals don't vary in size:

Quote:
7/27/99

Hi
I would like to see them fix the way our pets look at the different levels.
I know that this would not be that hard to do and would add alot more flavor
to the game. let pets reflect the level they are by looks.

Example.

Necro

1 to 4 Skeleton
4 to 8 Zombie
9 to 12 Tourmented
13 to 16 mummy
17 to 20 ghoul
21 to ...you get the point

most of these can use wepons already so that should not be a problem its
just a matter of coding the right pet model for the level.

elementals could be varing in size and intensity of color.

Sword pets could start with small shields and daggers and move up to larger
shilds and bigger weapons.

This would not make the stats change, but would just fix the way they
looked.

Andreas

Let me know what you all think.

Oh...am glad to see that the warriors and rouges got buffed a bit...they
needed it.

https://groups.google.com/d/msg/alt....U/QZEKzzixdDgJ
Another implying that necro pets aren't different at higher levels:

Quote:
5/25/99

"Josh Barber" <barb...@home.com> wrote:
> I love the necromancer class don't get me wrong but there are a
few
> things I think should be addressed.
> 1. Why do our pets all look the same, seems to me any undead would
work for
> this. Purely visual mind you just change what they look like. A necro
> walking around with, say a ghoul or a mummy would definately be very
cool.
> This is an ego thing of course. [You must be logged in to view images. Log in or Register.]

Different artwork for the higher level pets would be nice.
Substituting other undead for the pets could work, but if they put in a
mummy just hope that they don't move like mummys. Of course, I would
like to have a coal black skellie with burning red eyes.

https://groups.google.com/d/msg/alt....4/uJoQI572naYJ
Magician pets across the various levels "all look the same":

Quote:
8/3/99

They are different "ranks" of pets
Elementalkin (level 4?)
Elementaling (level 8?)
Elemental (level 12?)


They all look the same though. They may require different stones to cast
though.. (Malachite, Lapis Luzi, etc..)

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  #2  
Old 11-09-2019, 05:33 PM
Obrae Obrae is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Prior to October 1999, all mage and necro pets seem to have been the same size and colour across the entire level span.

This was adjusted to the model growth / colour change we know today in this patch:



This is also mentioned by Brad in his end of year post:



Screenshot Evidence

Necro pets

This is a screenshot of a level 34 necromancer NPC in Mistmoore (a dark ritualist) with white skeleton pets:

https://web.archive.org/web/20001011.../lottapets.jpg

This is a white skeleton pet at a Nagafen raid:

https://web.archive.org/web/20001011...agafenhead.jpg

Compare the size to what seems to be a level 4 or 8 necro pet from around the same time:

https://web.archive.org/web/20000831...s/skeleton.JPG

https://web.archive.org/web/20000831...crocasting.JPG


Magician pets

Here are screenshots of a fire pet at the same Nagafen raid as above:

https://web.archive.org/web/20010702...b/massfear.jpg

https://web.archive.org/web/20010702...antsattack.jpg

I still need to find an equally dated picture of a lower level fire pet to compare.

Newsgroup Evidence

Post from July 1999 stating that necro pets don't change with levels, and that magician elementals don't vary in size:



Another implying that necro pets aren't different at higher levels:



Magician pets across the various levels "all look the same":
Let them fix your previous mess first [You must be logged in to view images. Log in or Register.]
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  #3  
Old 11-10-2019, 08:31 AM
Dolalin Dolalin is offline
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^^ trolling bug threads has traditionally been a great way to get a vacation from the forums.
  #4  
Old 11-10-2019, 04:57 PM
Dolalin Dolalin is offline
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Picture of skeleton pets and a mage water pet from EQ beta.

[You must be logged in to view images. Log in or Register.]
Last edited by Dolalin; 11-10-2019 at 04:59 PM..
  #5  
Old 11-10-2019, 05:00 PM
Dolalin Dolalin is offline
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I could be wrong but looks pretty much the same size as the Naggy raid fire pet to me.
Attached Images
File Type: jpg massfear.jpg (98.9 KB, 9 views)
  #6  
Old 11-10-2019, 05:15 PM
Obrae Obrae is offline
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well not that i really care about pet zie, i am not convince by this evidence, they seem more to imply that model dosent change.

But their idea would have been pretty neat for necro, skeletons, mummy, etc.

If it helps, i remmeber that back when pets were using dagger delay, 49 pets were white and tall af
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  #7  
Old 01-02-2020, 08:32 AM
Dolalin Dolalin is offline
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Finally strong evidence for pets looking identical, pre-patch:

Quote:
8/2/99

Dont know if you'll read this, but what the hell:
I think its odd that all pets look alike for the respective classes. What I
mean is this, there is no way to tell the difference between an
Elementalkin, and a Greater Elelmental ( of course you could use /con, but I
mean from a strictly visual perspective ). I wish that would be changed
somehow.
Id like to see a mage with a towering mountain of stone following
him around ( maybe something as simple as a Sand Giant model with a 'rocky'
skin ), or a blazing pillar of flame doing his/her bidding. Kind of a
reward for getting to that high of a level. This should also hold true for
Necromancers, a first level necromancer should have a relatively
unimpressive pet following him around, but a level 50 Necromancer should
have a juggernaut of death under his control, and the pet should look the
part.
I always thought it'd be neat if at higher levels, instead of a sword
and shield, my Enchantress could summon up an Animated Suit of Armor. Kind
of like a model of a human in full plate if the human were invisible. I
dont know that much about coding, but how hard could it be to whip up some
more skins for already existent monsters? I know, I know, probably much
harder than I think. But I personally believe these VISUAL changes, changes
EVERYONE could see would mean much more and be much more far reaching than
adjusting some stats and numbers for the various classes. I know Id be a
lot more satisfied with my mage, necro, or enchanter if I knew I had these
things waiting for me, and Id have more incentive to reach higher levels.
What do you think?
Awaiting the flames,
-Hoots

https://groups.google.com/d/msg/alt....8/kl7imjYICs8J
Quote:
8/4/99

Excellent Suggestions, I have a lvl 12 Mage, and my pets looks exactly the
same as a guild mates high lvl pet (Shes lvl 45)


Check out
http://www.everworld.net/magic/mag.shtml

These have magician pets from the beta, What happened to these? No idea...
one of the main reasons for me having a mage was to get a decent looking pet
at a higher lvl.

I really hope Brad reads this, maybe the add-on pack comes with new pets?

Nibben Zulander
Tarew Marr


Hoots <kho...@goaway.net> wrote in message
news:7o5b4p$1gl$1@birch.prod.itd.earthlink.net...

https://groups.google.com/d/msg/alt....8/8Lh37NWHrukJ
Last edited by Dolalin; 01-02-2020 at 08:35 AM..
  #8  
Old 02-05-2020, 01:15 PM
Uuruk Uuruk is offline
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Please fix. My 49 earth bet being bigger than my 4 earth pet is game breaking.
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Old 02-05-2020, 01:20 PM
Erati Erati is offline
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so the initial low lvl pets should be bigger - got it
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  #10  
Old 02-05-2020, 01:29 PM
Dolalin Dolalin is offline
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Yes all pets should be the same size. There are a few screenshots provided for reference on the mage pets. From the screenshots I believe all necro pets were roughly the same size as a decaying skeleton and were white all the way up to 49.

This is one of those cosmetic things that is probably low-ish priority but is also a fairly straightforward data fix I would think.
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