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  #31  
Old 11-12-2019, 12:34 PM
ravax ravax is offline
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The only way to solve this problem is to restrict the camp to 8 hours. After 8 hours you're done and removed from list and the next person is up. You didn't get your item, too bad. Next. Try again later.
  #32  
Old 11-12-2019, 01:09 PM
Videri Videri is online now
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Quote:
Originally Posted by ravax [You must be logged in to view images. Log in or Register.]
The only way to solve this problem is to restrict the camp to 8 hours. After 8 hours you're done and removed from list and the next person is up. You didn't get your item, too bad. Next. Try again later.
Hm. Good idea. This would actually somewhat randomize it and prevent the need for missing sleep and rotating players.
  #33  
Old 11-12-2019, 01:22 PM
Castle2.0 Castle2.0 is offline
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8-hour time limit?

Do you mean 8 hours at the #1 spot, or 8 hours on the list, period.

If 8 hours total on list at any slot, then you effectively remove the /list function for manastone. #2 will most likely wait 8 hours or more for #1 to get their stone.

Think through it. You'll see it's not feasible. If people can be kicked off, then you have people just randomly jumping on list hoping other people in front of them get the kick and stones start dropping fast.

May as well have a /random 10000 happen every 24 hours at the spot and top 2 people get a stone.

Randomly kicking people is BS.
  #34  
Old 11-12-2019, 01:28 PM
Lone Gnome Lone Gnome is offline
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imagine waiting 8 hours and not getting your turn?
  #35  
Old 11-12-2019, 01:40 PM
Meiva Meiva is offline
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I do think you're on to something man. You get an 8 hour shot at #1. Then you get account locked for a week. I think it will probably simply result in the few just powerleveling chars to 35, but....

Keeps some of us from not sleeping or eating. And I wouldn't feel too badly about being locked out. Relieved probably.
  #36  
Old 11-12-2019, 02:48 PM
Deliverator Deliverator is offline
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In classic the drop rate for manastone was much more common than it is now. And the spawn rate of the evil eye was much higher than it is now. That means an 8 hour limit at #1 slot would actually likely lead to a manastone drop if we actually had classic drop rates. You'd get 16 spawns over an 8 hours period, 12 of which would be evil eyes, and with a drop rate of 1/5-1/6 you'd likely have a manstone drop.
  #37  
Old 11-12-2019, 03:26 PM
nyclin nyclin is offline
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Quote:
Originally Posted by Meiva [You must be logged in to view images. Log in or Register.]
Guise of the Deceiver - Never adjust to Mask of Deception. Never becomes legacy. Does this hurt ANYTHING other than it's rarity post removal? And some people's e-peen?

Manastone - Never removed from loot table. Never legacy. Value plummets. We all get a shot at this mostly worthless toy. A few classes get a small advantage.

Jboots - No list, no need for changes to the original timeline. It's value is moot compared to the other items on /list.

Rubicite - Never removed. No longer becomes legacy. It isn't a complete game changer. We will be swimming in Fungi Tunics in a couple of years anyhow. It's primarily fashion quest?

These suggestions most I've seen before. This is an example of alternate timeline classic. It still feels classic. We are already playing in an alternate timeline "classic." We should stop trying to preserve these unhealthy classic play styles. A lot has changed IRL in 20 years.
sensible ideas all around. manastone becomes fairly useless once Kunark hits and it stops working in the planes. guise is nothing more than extreme fashionquest, rubicite is also fashionquest. jboots aren't truly a 'legacy' item and unless they're going to start dropping as "Journeyman's Boots from DRELZNA OMG GUYS" there's no way to tell where someone got theirs.

alternatively, just boost the drop rates so people can actually get the items in a reasonable amount of time instead of endangering their own health.
  #38  
Old 11-12-2019, 04:04 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Deliverator [You must be logged in to view images. Log in or Register.]
In classic the drop rate for manastone was much more common than it is now. And the spawn rate of the evil eye was much higher than it is now. That means an 8 hour limit at #1 slot would actually likely lead to a manastone drop if we actually had classic drop rates. You'd get 16 spawns over an 8 hours period, 12 of which would be evil eyes, and with a drop rate of 1/5-1/6 you'd likely have a manstone drop.
Not contesting your claim, but everyone keeps saying the spawn was faster and the drop rate higher on classic and I’d be interested to see the source(s) for that.
  #39  
Old 11-12-2019, 04:12 PM
baakss baakss is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Not contesting your claim, but everyone keeps saying the spawn was faster and the drop rate higher on classic and I’d be interested to see the source(s) for that.
There was no such thing as an ultra rare drop in classic AFAIK. Can you think of any that weren't common/rare at about the same ratio people commonly give 80/20 or 75/25?

I'm pretty sure the concept of ultra rare drops came in during kunark when they started having 3 loot table mobs: common/rare/ultra rare.



Spawn time no idea though.
  #40  
Old 11-12-2019, 04:15 PM
fadetree fadetree is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
alternatively, just boost the drop rates so people can actually get the items in a reasonable amount of time instead of endangering their own health.
ITT - we are replaying 20 years of successful mudflation and recreating the mechanic that destroyed everquest WHILE we are playing classic everquest! SUCH IMMERSENESS
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