I guess there could be some griefing potential here, so I understand why it might not be implemented, but before Oct 1999 you could cancel magic anyone anywhere, didn't need to be in your group.
Quote:
"Amir B.K" wrote:
>
> Remove that damned spell!!!
> I have seen LOT'S of level 12 wizards moving around the world (even in the
> high-level areas... ) casting cancel magic on whom ever they say!!!
> today I just stood with my group the both of us were just sitting and
> talking about the recent undead reaver ( neither of us ever saw one) when a
> little jerk magician comes and casts cancel magic on me , enforcing me to
> cast all of my ranger buffs again , but what if it was a warrior who
> couldn't re-buff himself? or some one who paid well for some one to SoW him
> ?
https://groups.google.com/d/topic/al...aA4/discussion
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It was addressed in an "Ask GZ" feature (also on the patch notes page):
Quote:
Q: Changes to Cancel Magic
A: Cancel Magic (and all of its variants) were recently made into Party Only spells - similar to Invisibility. This was done for the same reasons that we made Invisibility Party Only - to cut down on player abuse. Some players of more malicious intent were casting Cancel Magic on other players to get rid of their beneficial Buff style spells. This got around our play nice policy - effectively letting a NON PVP player adversely effect another NON PVP player.
To combat this, we made Cancel Magic Party Only. This means that you can only cast the spell on Party Members. The exception to this is if the target of your spell is a Player AND is not under their own control - say from a charm or a Fear spell. In this case, all Players are allowed to cast Cancel Magic on the effected player (to help get rid of the Charm or Fear). We feel that this solution will let players have the best of all possible worlds for Cancel Magic.
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More realistically for a change though, you could also cast Cancel Magic on NPCs until even later (Jan 2000) and it wouldn't aggro them.