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  #21  
Old 12-08-2019, 02:26 AM
Imago Imago is offline
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Hardcoded teams Sullon Zek style, 1-60 PvP Range, coin loot
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  #22  
Old 12-08-2019, 04:52 PM
Palemoon Palemoon is offline
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The below is perfect. #5 was altered 5/8/2002 to allow Three characters per account, which is reasonable. Having lived through #13 back on Sullon, this was the one huge mistake. Trains should remain illegal on Sullon. Now, how do we make it so each human player can only have one account on a red99 sullon?? Note that Sullon Zek had a global xp bonus to make up for the fact pvp (within 5 level range) caused xp loss.

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The Sullon Zek Server (Deity based team PvP)

The Sullon Zek server is a new server with a new rule set. The rules for this server are very different than those on any other EverQuest server. In general the server is based on the concept of a PvP teams server, like Tallon and Vallon Zek, but with the teams chosen based on which god the character worships rather than the race of the character.

Sullon Zek rules:

1. Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level. A level 50 character can attack and kill a level 6 character if that character is not a member of his alliance. But rules 2 and 3 apply.

2. Characters will be immune to PvP combat until they have gained enough strength to survive the struggle. Characters below 6th level are not able to participate in PvP combat, unless they stray from city and newbie zones. As soon as a character 'dings' into 6th level he or she will become PvP enabled.

3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience.

4. Characters will only be able to loot coins from other characters, and then only if the victim was within 5 levels of the killer. Only the character getting the killing blow will be able to loot the corpse.

5. Players may only have one character at a time on this server. This means that you will have to delete the existing character in order to create a new one. Because we are introducing a new class and a new race with the release of Shadows of Luclin we plan to make allowances at that time for those that wish to explore these new characters.

6. Characters will not be able to group with anyone that is not on their Deity Team.

7. Characters will not be able to invite someone to join their guild that is not on their Deity Team.

8. Combat skills' effective value is capped at 2 levels above a players current level.

9. Resistance debuff spells have a 50% increased effectiveness against player characters.

10. /consider returns only three kinds of results when used against player characters. 'Green' means that the character is below your range. 'White' or 'black' means that the character is within your range. 'Red' means that they are above your range. 'In range' means +/- 5 levels.

11. /consider will also display a message indicating what team the target is on. Members of your own team will be displayed as an 'ally'.

12. Faction hits for PvP will be taken for killing characters within their racial home towns. Killing a human in any human starting city will cause a faction loss with the locals. Freeport, Qeynos and Surefall Glade are considered starting cities for humans. All of Greater Faydark and Felwithe are considered the starting city for all elves (high elves and wood elves), except dark elves. Paineel and Erudin are both starting cities for erudites, and killing one in either city (regardless of their place of origin) will result in a faction loss with that city. Other cities are not considered home towns, despite being run and controlled by a certain race. For example, HighHold is not a human home town. Thurgadin is not a dwarven home town.

13. Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any PvP server.

14. Beneficial effects can not be used on members of another team.

15. No character will be able to bind in dungeon zones.

16. 'Buff' spells will not affect characters more than 20 levels lower than the spell level. Existing spell restrictions on spells over 50th level will supercede this rule.

17. There will be 'insignia' dropped on the corpses of characters over 20th level that are killed by another character. We plan to allow those to be turned in for a reward of some sort. What that reward will be is undetermined at this time, but we are leaning towards a team reward rather than a personal reward.

18. Naked corpses will disappear when looted by a player character. If you are naked and killed by a player character, your corpse will disappear when it is looted.

The 'Teams':

The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.

There are no Agnostics on Sullon Zek. With the new influence of the gods, those that had not declared for one deity or another have been killed. Everyone now worships a deity, if not out of respect, love or fear of the god, then out of fear for their lives at the hands of fanatics.
Barbarian Shaman and Warriors can choose to worship Mithaniel Marr. Mithaniel Marr was unwilling to abandon all of the noble barbarians that served the good, and many declared themselves in favor of an alliance with Good.
Monks will be able to worship Veeshan. The Temple in Qeynos has discovered some ancient writings that opened up new avenues.
We will be including a method for the Good and Neutral teams to use Summon Corpse or something similar.
Last edited by Palemoon; 12-08-2019 at 05:01 PM..
  #23  
Old 12-08-2019, 06:00 PM
heartbrand heartbrand is offline
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A different player base
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  #24  
Old 12-09-2019, 11:31 AM
Kohedron Kohedron is offline
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Posting in a 'none of this will happen' thread
  #25  
Old 12-09-2019, 12:23 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
A different player base
solid request.
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  #26  
Old 12-09-2019, 01:11 PM
heartbrand heartbrand is offline
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When rogean first hinted at a new pvp box I was excited. Then I read one of the 96 lite threads where people were relitigating pvp fights from six years ago and lost all interest.
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  #27  
Old 12-10-2019, 06:27 PM
Gustoo Gustoo is offline
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EQ PVP is a dream for dreamers with powerful dreams

Gotta stay up in the clouds to hope it all works out.
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  #28  
Old 12-10-2019, 08:34 PM
Nirgon Nirgon is offline
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Classic Rallos Zek

Not another vztz style drugbox that dies fast
  #29  
Old 12-11-2019, 03:38 AM
Nirgon Nirgon is offline
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Another 90% of people on team evil box will fail like Sullon also
  #30  
Old 12-11-2019, 12:06 PM
Raclen Raclen is offline
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Team shit is awful, lets make this a sandbox mmo as Brad intended. Remake it just how it is now with the fixes in that hurt 1.0 with minimal tweaks.

The one thing I want changed is the item loot rules. I would be okay with RZ rules, no loot bottom slots and you can bag items for safety, but I would prefer a different system. Either way I don't want just coin only.

Now would be as good a time as ever, all that classic hype around green/teal where people may not be too invested, wow classic getting people nostalgic and they may be getting bored by now.

Luckily Rogean can't stop talking about it!
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