#31
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If teams are hard coded then you wont have the issue we had of turncoats jumping from zerg to zerg. Lite can have his fantasy of a permanent underdog guild on team good where him and others who get hard over resistance status can be and he won't have to worry about his peons jumping ship for loot. It can work. Listen , I was on Rallos from the moment it was first born in beta. I can handle Rallos, I suppose you can too. But the masses can't handle item loss and the server will end up being a cadre in all raid no drop and twinks in no drop taking grief to a new level on noobs and people leveling. | |||
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#32
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Anything from just items lootable in inventory including stuff in bags to maybe just stuff outside of bags and a couple worn slots (rings/neck/earrings). There is a big problem with no drop gear and item loot though. It makes things like Yunnb's earring so much more powerful. | |||
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#33
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SZ rules please
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#34
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Guides that sell me customized personal marshmallows.
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#35
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Also, most people don’t enjoy raid PvP because rather than a epic battle between two forces in the battlefield for the right to slay the dragon, it devolves into a few people doing things to stop your ability to fight the dragon behind enemy lines, where the majority of the raid force is stuck sitting at a zone in staring at a wall for hours. It’s incredibly boring if you’re not a Monk and I’d rather do almost anything else in life than engage in that type of “raid pvp” again. Red Raid PvP is basically modern warfare. We go into shitty countries like Afghanistan, destroy their crappy army in fifteen minutes, but can’t secure the country because it’s a bunch of dudes hiding in caves in the mountains doing Allah Akbar suicide attacks for fifteen years to make sure we can’t win.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
Last edited by heartbrand; 12-12-2019 at 06:33 AM..
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#36
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most people (more than 80%) will lump onto the evil side (dark elves, ogre warriors, iksar monks) permanently.
the good team will be desolate. neutral will be the underdog and a long shot for relevance. | ||
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#37
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The one fatal flaw Sullon had was allowing trains. This allowed only one suicide dude to pay the price of xp loss on pvp death in return to droping atomic train bombs on whole raids. Yes evil team will be the biggest, but I can see good and newt team teaming up against them. Rallos or any one team server = you STILL have one giant "team" (guild), but with none of the true team benefits of security and team spirit. | |||
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#38
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I'm gonna make a dark elf cleric, lawl
Will be so phun Think I'll RP some smug elite player Maybe twink my "ikky" munk | ||
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#39
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And it is crucial to balance the teams. I say a real time stat+resist boost based on the relative population of each team. So if there are 60% evils and only 15% good and 25% neuts, the neuts get some stats, and goods get even more, based on the difference. This would also encourage people to naturally balance in numbers because more people will want to roll into the underpopulated team in order to gain the greatest stat buffs. | |||
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#40
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I like more the idea that if one side gets to be 70% of the server pop, it breaks out in civil war, i.e that team becomes FFA. Less then 70 percent, then its up to the other two teams to join forces. If they don't , then they deserve to get zerged. | |||
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