#191
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#192
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I guess its good that they wont include instances and still require corpse runs. If they stick to that. But all they had to do was make good feeling combat like classic WoW except with more abilities so its not watered down with a low skill cap, then have a minimal UI with no target rings, telegraphs, nameplates or other garbage, and put secrets and corpse runs in the game. And no instances. That's literally the recipe for an MMO that will save the genre. Besides some other nuance systems that I came up with to prevent end game stagnation and bottleneck camps like "sidegrades", that I won't go into. | |||
Last edited by Hazek; 12-21-2019 at 08:29 PM..
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#193
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#194
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still boggles the mind that no one except blizzard put time into making combat fast and responsive
no comment here about wow's philosophy or other gameplay. It was one of the few post-eq mmos where combat didn't feel like you're operating some shotty mud truck, imo ofc I hope that vanguard 2 puts some effort into the feel of the thing you're doing 90% of the time while playing the game. I don't care how shiny the ground is, if your char looks and feels like a clay golem it's weird... Looking at you eq2 | ||
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#195
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Massively put out there predictions for 2020, and it's not a good sign that they almost universally forgot to mention Pantheon at all. They covered almost every other game, even announcements of EverQuest 3, but Pantheon has just slipped their minds.
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#196
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#197
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It's a cringe for sure
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#198
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Last edited by Hazek; 12-22-2019 at 08:00 PM..
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#199
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In retail WoW I play a warrior and absolutely love the way combat feels. My AOE stomp, my AOE slash, my filler where my troll jumps in the air and slashes down. It's great. Now imagine that rewarding combat while you're hanging out in a dungeon camping some random room EQ-style. Sounds pretty chill to me. | |||
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#200
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