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  #11  
Old 11-20-2024, 11:31 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Is 25hp really worth the ac (shield ac) and resists loss compared to the middling choice though? If 25 ever makes a difference for a knight taking a knight tankable target - that’s a cleric problem.

I actually consider the 30ac 100hp shield to be far and away the worst of the 3.
Agreed. Any single HP item will not make or break a fight. When flurries are quadding for 700, you'll die with or without the 25 HP. I wouldn't use Life Guard simply for the 25 HP either.
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  #12  
Old 11-20-2024, 11:47 AM
Troxx Troxx is offline
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Having played main vs numerous alts repeatedly in ToV - the difference between having and not having resists is pretty damn huge. Having those resists baked into actual high quality gear and not having to swap in relative scrub tier resist gear quite possibly is one of the biggest differences between the high end raid geared vs the rest of folks struggling to get there.

Especially when you’re doing a raid with less than 4 full groups that most people are gonna bring 50-80 people to drop. I’m in <Gravity> … we get the job done without zergs. Having or not having a certain level of resists can absolutely make or break a raid when you don’t have (or need) an extra 20-40 bodies to throw at a target.

From a HP pool standpoint … you gotta remember that velious was first beaten on this server in Kunark gear.

25hp is nothing. If you ONLY buffed out to 4k … that’s 0.6% more or less hp. If you buff out to 6k, 25hp is like 0.4% more. In a vacuum that is less than the tiniest squeaker of a fart in a hurricane.
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Last edited by Troxx; 11-20-2024 at 11:49 AM..
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  #13  
Old 11-20-2024, 02:53 PM
Ripqozko Ripqozko is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Is 25hp really worth the ac (shield ac) and resists loss compared to the middling choice though? If 25 ever makes a difference for a knight taking a knight tankable target - that’s a cleric problem.

I actually consider the 30ac 100hp shield to be far and away the worst of the 3.
if you are raid tanking which i specifically said yes, max hp for ch chain> rest

and yes i know we beat it in kunark gear i was in rampage and was there.
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  #14  
Old 11-20-2024, 03:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
if you are raid tanking which i specifically said yes, max hp for ch chain> rest

and yes i know we beat it in kunark gear i was in rampage and was there.
If 25 HP was the reason your tank died, the problem was the CH Chain, not -25HP on a single item. The tank should never be near 25 HP remaining to begin with.
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  #15  
Old 11-20-2024, 03:50 PM
Jimjam Jimjam is offline
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What if a mob does takes a character to 15 hp from max in one round?
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  #16  
Old 11-20-2024, 03:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What if a mob does takes a character to 15 hp from max in one round?
That mob is probably being tanked by a Warrior instead of a Paladin.
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  #17  
Old 11-20-2024, 04:29 PM
Jimjam Jimjam is offline
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Why does paladin have a cheal chain, then? I’m so confused by the narrative we’re forging here.
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  #18  
Old 11-20-2024, 04:31 PM
Troxx Troxx is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What if a mob does takes a character to 15 hp from max in one round?
We can play the what off all day but perhaps an extra 10, 15, or 25 shield ac would have deflected one of those single hits down by a single damage interval(DI). A single DI for the few mobs that could accomplish this kind of ass kicking is a lot more than 25hp.

Or we just acknowledge that shit sometimes happens and the likelihood that 25hp makes or breaks anything when everything else is going well is practically non-existent (not impossible to though mind you).

We get a lot of slots that we can focus on hp and stamina. Only one slot gives shield ac potential. Unless p99 is unlike regular EverQuest in ways that I am not aware of, shield ac is treated very differently by the game than ac anywhere else.

Between the 3, if I had them all I would never personally choose the 30ac 100hp over 55ac and 50hp or 40ac and 75hp - both of which have wisdom which for a paladin can translate to healing power
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  #19  
Old 11-20-2024, 04:32 PM
Troxx Troxx is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Why does paladin have a cheal chain, then? I’m so confused by the narrative we’re forging here.
We use paladins to tank things that still need a chain (albeit a slowerish one) … until the mobs is slowed. Big baddies and flurry drakes? Go warrior. They will survive better even after defensive falls.
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  #20  
Old 11-20-2024, 05:52 PM
Eisai Eisai is offline
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If sheild is the only slot that gets bonus to AC cap then... Obv?
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