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Destiny of Norrath GM Event Series
Part 3 (Following on from Ghaz's Plight http://www.project1999.org/forums/showthread.php?t=9216)
Sainy says, 'I have been watching you on your travels friends. You have uncovered much information. I was right to choose you to walk this path for us. With your scholarly skill you have discovered the many worlds that run adjacent to our own in the many threads of time. This skill you will find useful in the future I am sure. The most interesting item you appeared to have discovered is the merging of luclin with the planet norrath as predicted by Aataltaal's assistant. There was also another similar to her, and she was named Queen Elizerain, for which the lake is named after on Faydwer. Judging from the information you recovered from the future, it appears that the Elves may be aware of Luclin's coming destruction. I suggest you travel to Felwithe and speak with the King and see what he may know on the matter. ' ------------- King Tearis Thex says 'What is the meaning of this call at such a late hour? To address the King of Felwithe is to summon the very empire of the Koada'Dal. Who are you to demand this?' King Tearis Thex looks at his assistant, seeming somewhat disturbed by the information but then shrugs it off as if nothing. King Tearis Thex says 'We know nothing of the words you speak. Now be gone from my presence at once.' -------------- A guard says 'PSST!! The King lies! He knows more than he lets out and is keeping it a secret from the many. The long lost Queen Elizerain spoke often with him on this matter. Fortunately for you, you may be able to seek out a Troll Shaman with a similar skill that frequents the hand that lies in the cursed swamps of norrath. Now go before someone see's me!' -------------- The troll shaman The troll looks on you seemingly unphased, as if he knew you were coming. The troll peers over the fire and removes three small bags from his alchemy pouch. He removes something from the bags and begins to roll them between his palms and then sprinkles them over the fire. The fire crackles with all manners of colours of light and a bright blue light blazes high into the sky seen from all around. The shaman removes an old twisted implement from his bag and begins to draw all manner of strange symbols. He completes an unusual swirl, sprinkles more of the strange substance over it and waits. Moments later the symbol begins to glow with a strange purple light and he smears some of the coloured swamp mud into his hands. Standing, he walks over to ***** and removes his shirt and paints the swirl around his left shoulder. He points at it then points to *****. The shaman returns to the fire and draws a crescented moon with an ascending structure. Looking at it for a moment he waits, and as the other, it begins to glow with a strange yellow light. He looks at **** and paints the moon on the back of **** neck. He points at the symbol once more and then *****. The shaman returns to the fire and draws two sets of adjacent lines curving upwards and looks at it moment, almost seeming uncomfortable. He waits and the symbol begins to glow and he proceeds to paints the face of *****. He grabs hold of both of his arms, seeming somewhat serious and conccerned and looks him in the eyes. THe shaman once again returns to the fire and draws a circle around it. All of the symbols light up, changing in alternate colours and he stares into the light for a moment. He looks at each of the remaining party members and stops at Ghaz. Removing a a piece of each symbol and some of the ash of the fire he paints a sequence of circles across his Ghaz's right shoulder. He looks at him, sad for a moment, but then confident all will be ok. The circle the shaman drew around the fire begins to glow with a grayish light. It is clear a scene is playing out in front of you. Suddenly from no where, the circle is struck by a giant icy white object as an ancient vampire curses the skies. Then several more objects bombard and it begins to shine with blues,browns and finally a wonderful earthly green. It appears this is the creation of the planet. Finally the bombardment stops as two final circles approach but do not crash into the planet. The shaman returns to the fire and begins to chant something. All members of the party begin to eminate with a strange light. Runes floating upwards from their place in the swamp and encircle all of the members. The party are overcome with a strange bliss as the area glows so bright none can see each other. Visions of the past and future flutter into vision. A goblin standing atop a mount, a disease ridden city guarded by something ancient, a black hole deep in a dark place sucking all life into it and finally a great crystalline dragon travelling vast distances in space with some reason for haste. Finally there is a vision of the party battling a lost guardian in the commonlands as time collapses around them. As the light begins to dim down the troll speaks in a tongue not of its own. 'Now you must walk the path to Aeteok and Enoxus. Open the gate in the eastern commonlands at the location of a buried druid ring, *he points at Ghaz* it is time for you to travel to the Bell Tower and change the fate of Norrath forever. ' The light fades and with it the troll. It is time for you head to the commonlands. Awards: ***** the Awakenened ***** the Protector of Sunder ***** the Protector of Vul ***** the Protector of the Sigil ***** the Timeless ------------- THE GROUND SHAKES AS THE ADVENTURERS ENTER - SOMETHING ANCIENT HAS COME!! ------------- ENCOUNTER - GUARDIAN OF THE RIFT ------------- AS ****** LANDS HIS KILLING BLOW THE BEAST FALLS TO THE GROUND THE HEAVENS BEGIN TO CRACKLE AND IGNITE! AN ANCIENT PLAGUED DRAGON FLIES HIGH ATOP THE COMMONLANDS AS A PORTAL OPENS AND SURROUNDS GHAZ EXTRACING HIM FROM THIS WORLD! THE DESTINY OF NORRATH HAS NOW CHANGED FOREVER! Ghaz leaves norrath and is replaced by 'Hazg the Timeless' You feel as if this part of your journey has ended but the campaign has just begun! You mourn the loss of Ghaz, his journey now begins in the Deathtoll Bell Tower on the edge of time. Two great quests now begin, one at the edge of infinity and one here on norrath. You feel ready to undertake the impossible no matter the cost. You remove your sword from the great beast, look to the sky as the clouds begin to open again and begin to ponder over the Goblin from the Troll's vision. | ||
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#2
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If you have screenshots of this event please post below :-)
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#3
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What I dont understand is how some people got "awards" and some didnt. Some of us spent endless hours searching the world and web archives to help on this so called "quest" just to get the shaft in the end. The fuck if I ever help out again.
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#4
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LORE TIME!:
Quote:
Disease ridden city guarded by something ancient: Old Sebilis + Trakanon? Chelsith? Crystalline Dragon: Veeshan Mixxit has said that a Goblin once held the Chelsith Stone. A cursory look for this Goblin hasn't turned up anything relevant yet.
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | |||
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#5
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Phallax - don't help without first discussing reward =P
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#6
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i hear ya phallax
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#9
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I have no idea what is going on.. but,
If you look back to the deciphered image from Ghaz's Plight, are the clues any relation to the main symbols around the original symbol? Quote:
Quote:
End of the Greenmist Empire: Quote:
Rune of Sundering: Quote:
Rune of the Xulous: Quote:
I'm clutching at straws. I have no idea what is going on, but it's all very interesting! | |||||||
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#10
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Damn, had hoped to catch the conclusion of this event. For future reference, how do people know when these are going down, or is it just luck of the draw and being online at the right time
Was never part of a GM Event on Live so now idea how these are run.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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