Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 07-05-2023, 11:57 PM
Fletcher008 Fletcher008 is offline
Kobold


Join Date: Jan 2015
Posts: 121
Default Punishing Groups

I will begin this by stating that this is merely an opinion that others may share and I'm just looking for an answer, please don't come after me [You must be logged in to view images. Log in or Register.]

I understand that this server is meant to be the 1999 version of Everquest with some very slight changes. But why is it that experience penalties haven't been changed? All characters that I've made that can solo, do. The rewards for grouping are extremely minimal and rewarding people who choose to be social doesn't make sense to me. I get that the experience is supposed to be divided as groups will kill more mobs faster, but the experience feels way too diminished.
Reply With Quote
  #2  
Old 07-06-2023, 02:02 AM
Arvan Arvan is offline
Fire Giant


Join Date: Apr 2019
Location: Norrath
Posts: 582
Default

Leveling at a slower pace allows you to enjoy your character for that many more hours. All in all a blessing!
__________________
Hey CSR When Will PNP Rule 14 Be Enforced?
Reply With Quote
  #3  
Old 07-06-2023, 12:14 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 3,965
Default

Quote:
Originally Posted by Fletcher008 [You must be logged in to view images. Log in or Register.]
I will begin this by stating that this is merely an opinion that others may share and I'm just looking for an answer, please don't come after me [You must be logged in to view images. Log in or Register.]

I understand that this server is meant to be the 1999 version of Everquest with some very slight changes. But why is it that experience penalties haven't been changed? All characters that I've made that can solo, do. The rewards for grouping are extremely minimal and rewarding people who choose to be social doesn't make sense to me. I get that the experience is supposed to be divided as groups will kill more mobs faster, but the experience feels way too diminished.
What experience penalties are you referring to? The early EXP penalties didn't really encourage grouping and were eliminated in patches by Velious during the classic timeline. Are you referring to something else?
Reply With Quote
  #4  
Old 07-06-2023, 12:43 PM
Ripqozko Ripqozko is offline
Planar Protector


Join Date: Jul 2018
Posts: 1,822
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
What experience penalties are you referring to? The early EXP penalties didn't really encourage grouping and were eliminated in patches by Velious during the classic timeline. Are you referring to something else?
Hybrid penalty is gone but race penalty is still here, rip iksar 20%
Reply With Quote
  #5  
Old 07-06-2023, 12:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,157
Default

Quote:
Originally Posted by Fletcher008 [You must be logged in to view images. Log in or Register.]
I will begin this by stating that this is merely an opinion that others may share and I'm just looking for an answer, please don't come after me [You must be logged in to view images. Log in or Register.]

I understand that this server is meant to be the 1999 version of Everquest with some very slight changes. But why is it that experience penalties haven't been changed? All characters that I've made that can solo, do. The rewards for grouping are extremely minimal and rewarding people who choose to be social doesn't make sense to me. I get that the experience is supposed to be divided as groups will kill more mobs faster, but the experience feels way too diminished.
How many players are you grouping with? A group with a total of 2-4 players, including yourself, is what you should be aiming for.

Groups of 6 players typically get diminishing returns on XP due to not enough mobs to kill compared to how the experience is divided.

Grouping can also remove the XP penalty related to pets. If you are soloing and your pet does more than 50% of the total damage on the mob, you get less XP. When you are grouped, that penalty goes away.

As Cd288 said, the harsher class XP penalties are no longer enabled, so you don't have a Shadowknight with a 68% XP penalty or whatever it was.
__________________
Reply With Quote
  #6  
Old 07-06-2023, 12:54 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Grouping gives a bit of safety in numbers too.

Soloing with a bad pull is yikes. Full grouping with a bad pull is probably just extra xp.
__________________

Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung

Reply With Quote
  #7  
Old 07-06-2023, 01:06 PM
Fletcher008 Fletcher008 is offline
Kobold


Join Date: Jan 2015
Posts: 121
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
How many players are you grouping with? A group with a total of 2-4 players, including yourself, is what you should be aiming for.

Groups of 6 players typically get diminishing returns on XP due to not enough mobs to kill compared to how the experience is divided.

Grouping can also remove the XP penalty related to pets. If you are soloing and your pet does more than 50% of the total damage on the mob, you get less XP. When you are grouped, that penalty goes away.

As Cd288 said, the harsher class XP penalties are no longer enabled, so you don't have a Shadowknight with a 68% XP penalty or whatever it was.
This is good to know, because normally I end up in groups of six because that’s just what there is. I was aware of the class xp penalties being gone which is good.
Reply With Quote
  #8  
Old 07-06-2023, 01:09 PM
Fletcher008 Fletcher008 is offline
Kobold


Join Date: Jan 2015
Posts: 121
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
What experience penalties are you referring to? The early EXP penalties didn't really encourage grouping and were eliminated in patches by Velious during the classic timeline. Are you referring to something else?
I chose poor wording in the original post. It’s not a penalty but how experience is divided in a 5-6 person group. The amount of experience you get for how much faster you kill than 3-4 people feels slower
Reply With Quote
  #9  
Old 07-06-2023, 01:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,157
Default

Quote:
Originally Posted by Fletcher008 [You must be logged in to view images. Log in or Register.]
This is good to know, because normally I end up in groups of six because that’s just what there is. I was aware of the class xp penalties being gone which is good.
Yeah that is your issue. Try doing a group of 3 people total including yourself, it's much better than a group of 6. I can usually solo faster than what I gain from a group of 6 people.
__________________
Reply With Quote
  #10  
Old 07-06-2023, 04:21 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,007
Default

I don't remember when it happened on live but group experience was modified to give a bonus to the point that 6 players got the same xp per mob that 5 players did.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:13 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.