#1
|
|||
|
lol mage bolts no line of sight requirement at beginning or end
Really?
Whos bright idea was this? No line of sight check at beginning or end - yay nuking people through 7 floors 14 walls and 37 obstacles. | ||
|
#2
|
|||
|
Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.
This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already. | ||
|
#3
|
|||
|
working as it did on classic A+
| ||
|
#4
|
|||
|
Honestly, you could cast through walls in classic on players all the way through and up to Luclin...
I don't even know if this was ever changed or when. As far as bolts, meh, tired of squeakin' the wheel. | ||
|
#6
|
|||
|
Bolts are suppose to go in a staright line, if u move over a few steps bolts use to miss, here they are like heat seeking missle's.
| ||
|
#7
|
|||
|
Yeah cuz this is gonna be fixed lololo
| ||
|
#8
|
|||
|
They have work being done on this. It's just a pinch harder to resolve I think than say making a dot icon appear when cast on a player.
| ||
|
#9
|
|||
|
my only beef with bolts is that i can run faster than my bolt with Jboots. Also if you cast a 2nd before 1st one hits something the first one disappears.
| ||
|
#10
|
|||
|
bump. sucks having that feeling of security then being dirtnapped w/o los :X
| ||
|
|
|