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  #21  
Old 11-06-2013, 08:48 PM
pharmakos pharmakos is offline
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Originally Posted by Warmonger [You must be logged in to view images. Log in or Register.]
When it comes to dual wielding how do you decide what weapon you put in main hand over off hand? Sorry new to warrior class.


Honeybooboo Ogre War lvl 6
there is a STR-based damage bonus that only gets applied to swings from your main hand. its a flat number regardless of the damage/delay of the weapon. as such, a lower delay weapon is better for your off hand... that way you get more swings, and the damage bonus gets applied more times.

however, the bonus isn't as large at lower levels.... so when you first get dual wield, you should just keep your best ratio in your main hand.

this is why low-delay weapons like the Mosscovered Twig http://wiki.project1999.com/index.php/Mosscovered_Twig were so overpowered, and eventually got nerfed.
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  #22  
Old 11-06-2013, 09:05 PM
Warmonger Warmonger is offline
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So a http://wiki.project1999.com/Kunzar_Ku%27juch would be main hand and a http://wiki.project1999.com/Ebon_Razor would be off hand? Don't have these just trying to have an example . Thank you for your help.
  #23  
Old 11-06-2013, 09:15 PM
pharmakos pharmakos is offline
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yeah, Kunzar main and Razor off would be max DPS for that combo

that combo also reminds me of another point -- your main hand procs twice as often as your offhand.
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  #24  
Old 11-06-2013, 09:18 PM
Warmonger Warmonger is offline
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Ok thank you for your help.
  #25  
Old 11-06-2013, 11:45 PM
kaev kaev is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
there is a STR-based damage bonus that only gets applied to swings from your main hand. its a flat number regardless of the damage/delay of the weapon. as such, a lower delay weapon is better for your off hand... that way you get more swings, and the damage bonus gets applied more times.

however, the bonus isn't as large at lower levels.... so when you first get dual wield, you should just keep your best ratio in your main hand.

this is why low-delay weapons like the Mosscovered Twig http://wiki.project1999.com/index.php/Mosscovered_Twig were so overpowered, and eventually got nerfed.
Level-based, not STR-based. For main-hand, for all melee & non-Bard hybrid classes, the bonus is [(level - 25) / 3], with fractions truncated. So levels 28-30 get +1, 31-33 get +2, & etc.

The higher your level, the more benefit you get from low delay in the main-hand.

If you want to compare two weapons with different delays for use in main-hand you can use [((base_damage*2)+damage_bonus)/delay]. For use in off-hand just compare [base_damage/delay].
  #26  
Old 11-07-2013, 04:36 PM
Stinkum Stinkum is offline
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Not a warrior question but.. For a Paladin, mostly soloing, which would you use?

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  #27  
Old 11-07-2013, 04:53 PM
pharmakos pharmakos is offline
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use the 2hander against melees.... root the mob, and only step into combat for a swing once every 4 seconds (less if you have haste). you can even sneak in meditate ticks between swings sometimes, if you get the timing down. turn off auto attack in between swings, so that you don't miss any. getting the "you cannot see your target" or "your target is too far away" messages means you have to wait another 4 seconds.

vs. casters, use the one hander/shield combo for extra spell interrupts from bash
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Last edited by pharmakos; 11-07-2013 at 05:01 PM..
  #28  
Old 11-07-2013, 05:01 PM
Stinkum Stinkum is offline
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Yea, if I was jousting PvE it would definitely be the JICA, but what if you're not?
  #29  
Old 11-07-2013, 05:03 PM
pharmakos pharmakos is offline
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if you don't want to bother jousting PVE then just use the one hander/shield combo probably.
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  #30  
Old 11-07-2013, 05:06 PM
Stinkum Stinkum is offline
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Is it worth it though? It would take longer to kill a mob, root resists, early root breaks, and having enough room to do it sounds annoying. My downtime isn't that long right now just tanking and spanking.
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