#101
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Nilbog has already nurfed jaggedpine crook spawn rate and drop rate over in bug forums.
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#102
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Quote:
One easily observable example was groups of three decaying skeletons. Once they had spread out, it wouldn't be very obvious which three were part of a spawngroup unless you either watched them spawn or had track (sorted them to the top), but when all three died, a new group of three would respawn at a random location. This was very obvious while farming bone chips in Paineel. Another notable area this was done was Terrorantula, clusters of spiders were always up, not every spider was part of the cluster, but when all spiders from the cluster were dead, a new cluster of about 6 spiders, 3 terrorantulings, or the terrorantula would spawn. This technique provided a "supply meets demand" dynamic that isn't so directly exploitable. But it is more work to implement. | |||
Last edited by Uthgaard; 10-18-2019 at 07:56 AM..
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#103
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Quote:
__________________
Grelwin, Grelroc, Grelfu, Greltwin
60 Halfling Druid 57 Iksar Shadowknight 60 Iksar Monk 20 Halfling Druid === OMNI === | |||
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#104
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What i dont understand is why devs always call for "classic" to argue against some changes asked from the community, but then as soon as they see a change they see fit theyll just go with it and forget about the classic thing. They advertise fully classic, so there is no room for perspectives about the game QoL etc, but then they do custom shit all around. I will never understand this.
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#105
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#106
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I'd suggest for Green 202X insta-respawn mechanics can be put in place but a script in place that is non-exploitable (i.e. it isn't always the same 3 spawns in Paineel). I don't see this getting done and tested in time for Green 2020 even if launch is delayed. Quote:
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#107
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Quote:
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#109
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Definitely delay the launch. It’s better to fine tune stuff and get a late launch than to launch with a bunch of broken issues.
If you delay launch I’d like to propose a random Green launch. Don’t announce when it will happen, just wipe the characters from beta and turn the server back online. This way people can’t plan out weeks of neckbearding in advance and you will be able to better manage the influx of players as it will take time for word to spread that the server launched.
__________________
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#110
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Quote:
As far as I know, spawngroups were never implemented on any emulated server, but the database structure exists to do it without a lot of hard coding. It wouldn't need a dedicated script for every area, it would just need some server code to call up spawngroups as a functional thing from database tables, similar to how spawn tables are called now. The server code would be short, and the database work could then be done piecemeal and adjustable on the fly. Also, nice to meet you. | |||
Last edited by Uthgaard; 10-18-2019 at 09:09 AM..
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