#11
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To pile on, sneak/hide at 60 is still a significant snare. It should be a full speed run or damn near it according to Kendricks posts, and it basically cancels out jboots in its current implementation.
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#12
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60 run/hide isnt full run speed?
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Current Games:
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#13
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ha, no. i actually ask for invis in VP sometimes for quick moves because it's no worse than my hide, and with sneak/hide on a long run like from zone in to pool room, i can be a good 15-20 seconds behind the raid by the time we get up there.
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#14
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#15
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Browsed some zam forum discussion. Posted lots of stuff below Reading through these I have very little faith in the accounts most of these players give lol. Basically alot of bad and conflicting information. But here is what I found none the less.
http://web.archive.org/web/200109030...ass=2&start=75 pretty weak evidence for current state. Given how he describes sneak I dont think he is being precise in his analogy to invis. Quote:
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Last edited by Supaskillz; 05-03-2014 at 08:06 PM..
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#16
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http://www.thesafehouse.org/forums/s...ead.php?t=2869
This is interesting, it sounds as though in 2001 you could infact do the stuff that got nerfed here, that is pull with sneak hit hide and run past mobs without social aggro. I wish the comments were archived from this post. | ||
#17
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From the research I have done it sounds like sneak/hide was a lot more complex than just invis/itu or invis to everything except X mobs. It looks like there was also a level check involved when determining which mobs could see you. This would explain why low level people sneaking through lower guk for a mask would be seen by mobs that aren't said to be able to see through hide/sneak.
As for myself, I have run into the random see through hide/sneak while in Unrest. On two different spawns a dry bones skeleton saw me while I was in sneak/hide. I checked my logs and prior to getting hit I did not see a notice that hide or sneak had dropped. I also verified that it was a successful hide and sneak. The only thing that could have happened was I did have a message "you can not loot this corpse at this time." from using mouse look to move around. There was no drop of hide/sneak message but it is possible that it triggered it to make me seen even though I was still moving slow and appeared invisible.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
#18
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I never trusted spell invis on live because it sucked. My computer sucked too. So to get through DL, I'd hide / sneak and stare at the ground while mashing my loc key to find KC. This was perfectly safe. It's not on P99.
The point of Shroud of Stealth wasn't to make you invis to see invis, it was to make you invis to the annoying handful of mobs that made your life suck by being able to see rogues. Like gods and other nuisances. I'm positive the old version was mostly right. Some mobs might have been off, but rogues are crippled on P99. Something I would like looked at is Invis + IVU spells stacking. I never saw that on live and I'm really dubious as to that being a real mechanic. | ||
Last edited by Cecily; 05-05-2014 at 03:47 AM..
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#19
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I know for a fact that IVU and Invis stacked, at the very least during Velious and throughout PoP. I also know for the fact that Rogue hide was far superior to IVU + Invis all through classic, and is actually inferior here.
The evidence posted in these threads clearly shows that what we have now is wrong, and has almost entirely destroyed one of the core aspects of the Rogue class. I really hope this gets looked at and remedied sooner rather than later. | ||
#20
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I distinctly remember doing CRs in Sol B on my rogue. Kobolds (see normal invis) did not see hide, where bats did see hide. Also in Guk, you could make it all the way to the assassin to wait on a mask as long as were lucky to not get seen by the bats near bedroom. Apparently Verant decided bats were rogue's arch enemy, but many "see invis" mobs did not see rogue hide.
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