#21
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Quote from a player on 05/99 before patch added mage pet spells:
Quote:
Maybe the pets on P99 have too much hps if they aren't dying super fast? | |||
Last edited by skorge; 10-17-2019 at 10:09 AM..
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#22
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The only thing that bothers me about all the mages that will be running around is that it makes it tougher for tanks to find groups. I remember back in Kunark in '00 mages would just "Pffftt" when a tank wanted to join a PUG. Several mages, an enchanter and more range DPS was the ultimate group makeup. Everyone else hodge-podged groups together and progressed at a fraction of the mage groups. Guild groups weren't much different until the mages and enchanters reached max level and started pitying the tanks in the guild.
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#23
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I found more evidence today that mage earth pets didn't receive root until late October 1999. The first spell the earth pet cast was an earthquake dd/stun, like the air pet's.
Added to thread here: https://www.project1999.com/forums/s...d.php?t=335869 | ||
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#24
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Anyone have any evidence to support that pets weren't casting spells at classic launch?
edit: Dolalin just answered my question | ||
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#25
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Quote:
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#26
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Every character slot I have is going to be a mage.
DE mage. Eru mage. Gnome mage. Can't wait! | ||
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#27
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#29
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At launch casters in general are going to be more powerful than melee classes with crap gear. That is just reality.
If we want pure classic, mage pets were kind of crappy at the original launch. However if you go down that road, necro pets were OP back then (dagger delay, which they said is not happening for green). Did you want to nerf pets or did you want pure classic? | ||
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#30
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Quote:
Even [H]ardforum has gone down the drain. | |||
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