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Old 10-11-2018, 08:36 AM
commongood commongood is offline
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Default Spell Rarity

Something's been gnawing at me... are prices on "Kunark level 55-60" spells based solely on desirability by players or does the rarity vary? I guess to keep it simple let's focus on just one level: level 60.

Let's say I kill a Cliff Golem and the RNG gods placed a level 60 spell on it... Is there a greater chance of that spell being Spell: Entrapping Roots than there is of it being Spell: Torpor?

Or is it simply /ran X where x=number if level 60 droppable Kunark spells?
  #2  
Old 10-11-2018, 08:46 AM
zodium zodium is offline
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For certain spells like Torpor, the price is derived largely from the return on investment you can expect from having it, rather than rarity. A shaman with Torpor makes dramatically more money than one without Torpor, which means the spell commands a very high price.

You can see the same pricing effect across classes--there's no (known) difference in drop rate for Enchanter spells and Cleric spells, but Enchanter spells nonetheless frequently command prices up to 10k+ while Cleric spells are a pittance. This is because Enchanters make a lot of money, while Clerics generally do not.
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  #3  
Old 10-11-2018, 09:48 AM
gredoo gredoo is offline
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Quote:
they can pay so lets jack the price up!
This sounds like ec fat cat collusion.
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Old 10-11-2018, 09:54 AM
GinnasP99 GinnasP99 is offline
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Quote:
Originally Posted by commongood [You must be logged in to view images. Log in or Register.]
or does the rarity vary?
I want to believe it does not
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