#1
|
|||
|
SWG NGE
NGE SWG REBORN
If anyone is interested there is a test server recently opened for this version of the game with a live server soon. | ||
|
#2
|
|||
|
NGE? No thanks. The NGE is what killed SWG.
__________________
Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||
|
#3
|
||||
|
Quote:
__________________
| |||
|
#4
|
||||
|
Quote:
| |||
|
#5
|
||||
|
Quote:
For gaso and anyone else interested in the real game with hundreds of thousands of subscribers before this NGE brought it down to 5-10kish take a look at swgemu.com it is beautiful and hands down the best game next to EQ. It actually lured me away from EQ and only game to keep me playing it over EQ until they fucked up and made it a wow clone.
__________________
| |||
|
#6
|
||||
|
Quote:
Edit: can you tell me why NGE killed the game?
__________________
| |||
|
#7
|
||||
|
Quote:
| |||
|
#8
|
||||
|
Quote:
There were different patches known a publications that changed the game play. You have Pre-pub 9 which the SWGemu is offering ( AMAZING), The CU( combat upgrade), which wasn't tooo bad. Then the AWEFUL NGE (New Game Enhancement). The NGE allowed you to start off as a Jedi and only allowed you to pick like 6(?) specific classes. Also changed the gameplay mechanics completely. It would be like buying, playing EQ then after Kunark the next expansion made it EQ2. It was totally different game. It was like EQ as far as community driven, i.e, cantinas, player housing, player cities, player auction terminals, and all around amazing social aspect. Jump to lightspeed expansion I felt was amazing. NGE was sony/lucas arts trying to compete with WoW. Making the game easier to obtain Jedi. The whole instant gratification instead of months Mastering professions, unlearning and relearning them.. Then once you became a Jedi in pre-pub 9. Perma deaths. It was amazing. CU era wasn't bad, but took away perma deaths and brought forth "Fight Clubs" The main issues with the game was never really knowing what gave you visibility and put you on the BH terminals and after being killed, you'd still be on them. Some things was a given for visibility. Like equipping your lightsaber and robes and having a battle in the middle of Naboo. The hardest part was you had to level in secrecy to not gain visibility to be put on the BH terminals. | |||
|
#9
|
||||
|
Quote:
__________________
Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | |||
|
#10
|
|||||
|
Quote:
The NGE however, got rid of most of the professions and combined them into about 6-8 new "cookie-cutter" classes. You could not master more than one profession, you only could advance on the class offered at creation. Quote:
__________________
Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||||
|
|
|