#21
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Tip of the day: Don't have a magic weapon? Pet doesn't have one? Can't hit those pesky wisps? Make a level 1 Magician, kill a decaying skeleton or two until you obtain a couple gold, buy the summon dagger spell, and drop-transfer yourself some summoned daggers when you log on. Both the Shadow Knight and the pet can use them.
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#22
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#24
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Impressive, considering SK's don't get any type of fear until level 15. Anyway I said effectively, as Clinging Darkness is a poor snare with a very short duration. | |||
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#25
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I said "limits where you can even go solo". So named camps in dungeon like settings (kunard) and dungeons where you can not fear-kite , if you get locked into even a 1 vs 1 against a caster/healer mob post lvl 30+ you're fucked. You will not be able to out dps those mobs with current sword and board gear, effectively locking you in a fight where you lose either way without the ability to slam with a two-hander. And for these clowns signing their posts filled with disingenuous information from 10 years on a beta server, go make a sk now. Even at low levels pre 10 on green, slam with a two-hander changes fights with even con mobs from easy to maybe lose. | |||
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#27
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Phone fail. Yes, 15. Viable from then on.
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#28
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The ironic part is that your completely gloss over the real game-changing reason for going for a large race (ogre), which is of course the front stun immunity. | |||
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#29
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Oh no, you might have to recast an aggro spell [You must be logged in to view images. Log in or Register.] | |||
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#30
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His argument was based around soloing in places you cannot fear.
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