#1
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Make Wizarding Great Again
First off I’ll say this is a “not classic” idea so please feel free to roast and flame for my wrong think. I’d also say this is maybe more along the lines of Blue server “custom” content ideation. This gap is really only aimed at leveling in a group setting which is how Everquest was intended to be played, with soloing being a distant second in the mind of the original developers (my opinion based on what I’ve read from the game developers).
Alright caveats aside, I really love the Wizard class in Everquest but in the classic era they are very gimped in an efficient group setting. At least as far as performing their primary purpose, dealing dmg. Wizards can be great in a group and add a variety of utility (I’ve grouped with great ones) however generally speaking they will not be able to keep up in a high paced experience group where mobs are constantly in camp being killed. If we look at level 33 as an example a wizard will only regain 130 mana per minute from meditate allowing them approximately one cast of there level 29 inferno shock for up to 250dmg on 135 mana. A rogue on blue of this same level can easily sustain 15dps, if we’re assuming a total of 40 seconds of combat per minute the rogue could do 600 dmg over the same timeframe. I know many groups will welcome wizards and won’t discriminate (though though many are less open minded) but I personally hate the idea of holding my team back in what is an already difficult and time consuming game. To help address this my recommendation for custom content would be to add a group only meditate bonus for wizards that would increase the mediate only regen rate by a 5-20% increase per group member. The bonus would not include any other regen such as worn, spell, or song but this would be included on top of the mediate regen. This change would allow the wizard to sustain spell casting more often without changing the dynamic of how much “gas is in the tank” per se. I also don’t believe this approach would significantly change the dynamics of raiding besides possibly giving wizards an extra nuke or two over a long sustained fight. Just an idea in the arena of thoughts feel free to tell me why this would break the game or is a terrible “not classic” thought. I’m sure there are re-education camps for this type of thing that will help me to stop my wrong thoughts. *disclaimer - I don’t play Wizard I just appreciate the class and would like for them to be more capable sustained DPS in group settings. | ||
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#2
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Imagine how balanced the clothies would be if wizards were given the clarity line instead of enchanters.
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#3
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Wizards are doing fine on green. Without uber twink weapons from kunark/velious, wizards pack quite a punch. I never felt underwhelming in a group. And sustained dps is fine, but (stored) bursts are often as important.
The problem on blue is not the wizard, it's twinking on low levels with end-gear kunark/velious equip being so cheap everyone can afford it. This is killing most classes that rely on (static value) spells. And no, I don't want clarity for wizards.
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<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired | ||
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#4
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All I really want is innate spell crits for wizards. They were added in luclin and while AAs allowed any class to get them, wizards had them innate just like warriors have innate melee crits. Let me throw out 4k banes every now and then.
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P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
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#5
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Quote:
Agree on no C for the wiz, I dont want to be pestered with tells begging me for crack plz ;P OP, your idea is a fine one. I do hope they tune the wiz a tad for blue99. Self only mana regen increase(perhaps an improved Harvest?) and crits would be nice. Some minor utility spells like a self only runspeed boost would be cool too. As long as its within the realm of a classic "wizard" modus | |||
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#6
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sounds like stuff i was thinking first time i played eq and i rolled wizard (late 2018) felt like wizards need more mana reg while meding, lower cost on spells or make harvest gain more mana and or reduce CD. They just need some small improvements with their mana some how. But hey i dont realy know tbh im a complete noob when it comes to EQ only played with wizard to lvl 55 on blue as i said late 2018 but alot of comments and posts on the web about wizard beeing bad in eq sadly i realy enjoyed them and i dont know what to play on green atm [You must be logged in to view images. Log in or Register.]
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#7
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Another thing I wish my wizard had was quick casting nukes, or just plain shorter cast duration for alot of the staple nukes. Sunstrike is 7 seconds away...just as long as I stay, I'll be waiting
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#8
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It wouldn't be so bad if Markar's actually lasted 8 seconds on mobs... even the full 5 of Tishan would be nice.
I guess stunning effectively is just something only mobs are allowed to do. Why did mobs get a 3 second limit to being stunned, anyway? Is this because of the much maligned whirl til you hurl nerf druids suffered? | ||
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#10
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Quote:
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired | |||
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