#31
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Wipe it clean, make a red99 that doesn't leave classic era with current mechanics and fixes. Problems solved.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#32
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#33
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Red sucks because their community is actively trying to destory itself. They would rather get some lulz from griefing someone than expand their community. Even after I decided to play the guild game hoping that would be more interesting, the people on that server just suck. I literally had some guy from the guild I app'd to ask me to help him gank my own exp group, and then get mad that I wouldn't. Sorry I didn't want to help some rando I just met kill the people I had been leveling with for multiple levels. My point being, EQ PvP could be a lot of fun, the player base of red just ruined it for their short term ammusement. | |||
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#34
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Loke hit the nail on the head - wipe it clean
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#35
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Most players have considered red and found much better elsewhere. #closethread2016
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#36
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Open world PvP just blows because there are always too many people who put their own personal amusement above all else or the prevailing strategy is just to use overwhelming numbers so your opponent has no chance. In PvP winning > *.
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#37
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It's not just the R99 player base. EQ PVP has always been unpopular. That's classic.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#38
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The best PvP game I ever played was Darktide on Asheron's Call. Completely open PvP, any level vs. any level, became guild v. guild. Unfortunately, the "evil" guild, which ganked anyone they wanted and prevented people from leveling up, beat the "peace" guild which wanted to defend the newbies--in part because the former spent more time levelling and the latter spent time running round defending the newbie areas. I saw the same thing on Sullon Zek, as the "evil" side just levelled, and the "good" and "neutral" defended.
Whatever you think of it (and I never played it) I think this is what DAOC wanted to eliminate--create areas and rewards for PvP, and areas for those who just want to level. There are only a limited number of players who count achievement as victory over other players, and a limited number of players that accept that getting beat down is a part of PvP. It's significant that there are sometimes more players sitting in EC on blue selling stuff than playing Red. So, ironically, the best way to get more players on Red, is to open another Blue. Get more people playing P1999 in total, then there will be more people to fill that small percentage who want to play a PvP server, maybe enough to make a viable server. That, and force more than 1 or 2 guild dominance. Either force teams, or my preference, restrict guild size. | ||
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#39
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I'm in for blue raiding to be pvp
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Real Life Bard
twitch/kabijitol P99'12 TAKP'15 Kittens Who Say Meow / Asgard / The Mystical Order / Forsaken / Aftermath Sacrifice*P99G* [] Tunare 2000+ Kabijito [] FippyDarkpaw TLP Radda [] | ||
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#40
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we did it a lot in kunark in empire, we've also AoE'd down plane of fear before | |||
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