Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-18-2021, 06:02 PM
UrkTheSlayer UrkTheSlayer is offline
Aviak

UrkTheSlayer's Avatar

Join Date: Apr 2021
Location: Phoenix
Posts: 95
Default

I’m certain these sorts of faction/race/class variables are implemented in p99 because no matter how hard an Iksar necro farms hobbit faction in runneye: they won’t chase a pvp fight with a hobbit who worships Karana into the cleric/Druid guild of rv.
__________________
I chime in, you chime in, we all chime in.
  #12  
Old 05-18-2021, 06:29 PM
madgarin madgarin is offline
Kobold


Join Date: Jun 2017
Posts: 159
Default

My iksar necro is max ally with hobbit clerics and druids. The faction modifiers on p99 are counted at character creation and can be overcome with personal faction work. It is my.understanding that this is not how they should work. They should be persistent and calculated always after your personal faction.
  #13  
Old 05-18-2021, 08:42 PM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,357
Default

Correct.
  #14  
Old 05-19-2021, 02:49 AM
tadkins tadkins is offline
Fire Giant


Join Date: Jun 2018
Posts: 589
Default

Quote:
Originally Posted by UrkTheSlayer [You must be logged in to view images. Log in or Register.]
Certain Factions have variables to adjust this based upon your race/class/diety. So let’s say you’re max +2000 with dark elves as a wood elf Druid of tunare. That de mob is of a faction whose variables considers you -900 for wood elf, another -900 for worshiping tunare. I’ve learned recently that a lot of the scripts are actually a part of the zone and the NPCs reference the zone, so that might be why your factions are off +/- 100 depending on your zone: someone fat fingered the faction variables or maybe the devs wanted one zone of giants to be more hostile then another since you’re closer to their king. No positive but this is my understanding.
This was released shortly after the live game updated their faction display. You can click a tab now there to show what your factions are like with the various groups, and they updated the game to remove some of the bloat (Factions like "Orc"). All the modifiers are there. Look at Legion of Cabilis for instance and how badly a Veeshan follower is screwed there. xD

I don't think P99 follows that system though. I remember early on an Innoruuk human had trouble in Neriak here, when in the live game even an Agnostic human had no trouble. Also, every faction I've set my mind to work on here would end up Ally level in the end, with even some of the combos like my Dark Elf Magician following Innoruuk being warmly with the guards in Kaladim. But I could be wrong. That theory could be tested by someone making a Half Elf Bard of Veeshan and working on Cabilis factions. I'd consider doing that if bards didn't scare the hell out of me.
Last edited by tadkins; 05-19-2021 at 03:00 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:45 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.