#11
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if it is small +/- 2 or 4 i guess that's not so bad. i was imagining like a whole day swing
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#13
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7 day spawns have a variance of +/- 48 hours on p99 (meaning their windows last a whopping 4 days long). Most players on p99 seem to think this is too long but it doesn't seem to have been looked into. All I was saying is that the variance for red99 (if there is one) should be nowhere close to 48 hours. +/-4 hours seems fine.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#14
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It would seem long on P99 because there is nothing else to do.
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#15
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+/- 8 hours be enough variance to keep the spawns competitive for the Euros and such? (and vice versa)
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#16
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48, thats a bit nuts
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#17
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+/- 48 does seem a bit much for a lower pop server
+/- 24 if server reaches 350+ +/- 12 would be ideal that would be a full day of pvp in whatever zone and good times imo I wouldnt like to be done away with a variance all together tho
__________________
Vinx : Vexx
<Vesica Dei> | ||
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#18
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[@nilbog_work] id prefer zero variance, since people can fight for them
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#19
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I don't plan on loggen off make it a 72 hr variance imo.
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#20
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In all seriousness no variance, weekend late afternoon etc would be my vote - same time same day every week big brawl, but don't know if that fucks euros over.
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