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  #91  
Old 06-01-2011, 10:02 AM
Skope Skope is offline
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About VP and velious: (this is something i'm stealing from a guildie who's on the fence about the issue that i didn't think about)

What about guardian bosses/mini bosses? Certain zones/encounters were meant to be cleared from start to finish in a chronological order. The velious raiding zones are a prime example. How would that work? All the bosses should spawn in order, otherwise you're defeating the purpose of the zone. You can't have vulak spawning before the others unless you plan to change the way the zone was meant to work. But with variance, right now that's exactly what would happen.

We can't keep this up forever. It needs to go sooner or later; why not now?

These are all legitimate concerns and points, i'd like to think. Not that a GM has to answer, but it would certainly be nice if they chimed in on this.
Last edited by Skope; 06-01-2011 at 10:11 AM..
  #92  
Old 06-01-2011, 10:02 AM
tj218 tj218 is offline
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What about limiting the size of the guilds to say 40-50?

That would force guilds to work together (unless all guildies are on at the same time) and share the raid mobs while still keeping the "effort" and mobilization aspect in place.
  #93  
Old 06-01-2011, 10:11 AM
Duie Duie is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
lol @ everyone who wants the variance gone. You guys like poopsocking dont you?

No variance would either end in massive poopsocking or in a massive clusterfuck each time. gm has to come each time and see who attacked first because 4 guilds are camping the spawn, anyone remember when everyone knew nobles timer? oh the joy. The variance makes people actually race for targets, with no variance there wouldn't be any races ever, except for patchday repops.




Yeah actually most kills are races and not what you describe above, you really sound like you have no idea how the raiding scene on this server works.



Shows how clueless you are again, most of my guildmates have jobs and/or family. Im working too and guess what i even get to kill kunark stuff!
How quicky one forgets that not even a week ago you had a guild kiting one dragon so others couldnt engage, that not even a month ago 3 guilds were camped at trak layer waiting for it to spawn.6 months ago the same thing was happening at naggy layer. Granted TR has an advantage as they are what once was Darkwind(eurotimes) and IB(USA times) soi guess you cant remeber getting up at 4 am to kill a mob... your right... I have no clue
  #94  
Old 06-01-2011, 10:15 AM
moklianne moklianne is offline
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Quote:
Originally Posted by Duie [You must be logged in to view images. Log in or Register.]
How quicky one forgets that not even a week ago you had a guild kiting one dragon so others couldnt engage, that not even a month ago 3 guilds were camped at trak layer waiting for it to spawn.6 months ago the same thing was happening at naggy layer. Granted TR has an advantage as they are what once was Darkwind(eurotimes) and IB(USA times) soi guess you cant remeber getting up at 4 am to kill a mob... your right... I have no clue
They should put in the raid window and change the rules so that its whoever does the most damage.
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  #95  
Old 06-01-2011, 10:19 AM
Humwawa Humwawa is offline
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Still missing the point.

BCG = best belt in the game until endgame VELIOUS.

CRoA = Best robe in game until Phara Dar, the last boss of a zone that isn't even out yet.

Innoruuk foci, particularly the necro book, will never have an upgrade on this server. Ever.

Tobrin's = Best in Slot for most casters for a very long time.

Tiered system serves no purpose for the guilds willing and capable of killing them. It's a socialist system that serves to help the little guy. Nowhere here is any incentive given to the ones with the "power" to relinquish said nerdery.

In short, you very rarely get something you want simply by asking for it.
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  #96  
Old 06-01-2011, 10:34 AM
dragolyche dragolyche is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
If you want a mob, then put in the effort to get it.

As far as changing how raid targets spawn, I am not the one who makes the decision...but I doubt it is going to change simply because theres no reason to change it. Raid targets are meant to be highly competitive, and thats exactly how it is.
Sure, maybe you say that because you are a member of the Big guild.

Maybe yu don t know, dear guide, they are not only Harcore players in this server ?

Well if Guides don t want to find a good answer for every players (hardcores and casuals, big guilds and average guilds) its not necessary to debat about that.

Peace.
  #97  
Old 06-01-2011, 10:36 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
can comfortably say that there's far more drama here than there was on live.
Hah, good one!
  #98  
Old 06-01-2011, 10:43 AM
dragolyche dragolyche is offline
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Actually is impossible to get any big target. One or Maybe two guilds kill/farm these spots and give no chance to other guilds.

its not a competition, its a monopoly.
Last edited by dragolyche; 06-01-2011 at 10:45 AM..
  #99  
Old 06-01-2011, 10:59 AM
Hobby Hobby is offline
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I have not played a "play" character since end of november. I have always firmly believed if a guild wants a target, then effort needs to go into preparing for it and time needs to go into tracking for it. Its a union of ideas to get the target, and that is what TR has done and that is what The A Team are currently working on doing (with good results).
  #100  
Old 06-01-2011, 11:03 AM
Humwawa Humwawa is offline
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Quote:
Originally Posted by dragolyche [You must be logged in to view images. Log in or Register.]
Actually is impossible to get any big target. One or Maybe two guilds kill/farm these spots and give no chance to other guilds.

its not a competition, its a monopoly.
Your point?

It was like that on most servers. It was definitely like that on Povar. Not so much Brell Serilis - that server was probably one of the most civilized servers in the game, in terms of diplomacy and reason.

It was also virtually unknown, on the "raiding scene." Think on that.

Which would I prefer, personally? Doesn't matter much.
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