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#141
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![]() Troy - Because people will sit on the spawnpoint before it spawns, to kill it before you.
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Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#142
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Unless you're arguing that you guys don't have people tracking targets and just happen to all sign in at once magically right after targets spawn. Divine intuition? | |||
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#143
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FTE, FFA, KS, /random, etc., would all dictate how that works. Variance has no bearing on these whatsoever. err, it does, but rather, it shouldn't. | |||
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#144
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![]() Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.
Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen. | ||
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#145
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But there you are wrong again, variance wasnt put in to stop the poopsocking it was put in to stop GM intervention, and it worked. And then FTE was put in to stop poopsocking, and it worked. You are aware nobody is poopsocking currently to get bosses, are you? But here you are claiming it didn't work. And to FTE: this is exactly the problem, No variance + FTE = 5 guilds sitting on his spawn, yes it doesnt matter who was there first and thats exactly the problem everyone will be there, and everybody will try to be the first guild to engage. Just an example: Guild A, B, C and D know trakanon is going to spawn. Guild A is there since a day, guild B since a couple hours guild C andD just arrived. So, trak spawns, all guilds beat on him, he goes down in a few seconds, nobody has a clue who engaged first, a GM comes looks into the logs and awards the loot. This is how every important spawn would work, especially trak. And you seriously prefere this scenario over what we have now? Is that what you call raiding? The guilds wouldn't even need to be capable of killing trak, since 4 other guilds are helping anyway. | |||
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#146
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#147
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Nedala, you're attacking me but i'm uttering much the same words you are... there WILL be clusterfucks. Can we avoid them? yes. Can we do it without variance? Absolutely. Remember, though, clusterfucks were classic. Avoiding clusterfucks with certain raiding rules was also classic. This 4 day window is not and it's unnecessary. | |||
Last edited by Skope; 06-01-2011 at 01:42 PM..
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#148
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![]() There shouldn't be any variance at all. Pop everything after the next server crash/patch, and let guilds choose what they are to go for. It was like that on live. Why should it be any different here?
A guild can't be in 7 places at once. Want to call it a classic server, then run it like one. At least jacking up melee or spell casters for these patches are just like it was on live. Run one or two things on a code server and say its working,put it on live and in fact its bugged to hell. | ||
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#149
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#150
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![]() Fuck it, if you want to handle the situation of "More guilds can handle the mob than ever could on live", going to deviate from classic, then just make it spawn every 2 hours :P
"Ugh...we can't farm fear trash because CT keeps DTing all night!"
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Last edited by Bruman; 06-01-2011 at 02:37 PM..
Reason: lawl
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