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  #161  
Old 06-01-2011, 02:11 PM
Dravingar Dravingar is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Anything that I would propose would go straight to nilbog/rogean or be open for discussion between those deemed worthy of it.
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  #162  
Old 06-01-2011, 02:11 PM
Susanbanthony Susanbanthony is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Anything that I would propose would go straight to nilbog/rogean or be open for discussion between those deemed worthy of it. Unfortunately, the mere nature of the p99 forums often tanks any idea of fruitful conversation down the fucking toilet.
I actually thought we we're having a fairly constructive discussion with folks offering alternatives and a civil discussion about those alternatives. You seem to be the only one unwilling to do so.
  #163  
Old 06-01-2011, 02:15 PM
Amelinda Amelinda is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
No variance would either end in massive poopsocking or in a massive clusterfuck each time. gm has to come each time and see who attacked first because 4 guilds are camping the spawn,
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  #164  
Old 06-01-2011, 02:15 PM
Aadill Aadill is offline
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The point of variance was not to prevent poopsocking, it was to prevent the need for GM interevention. The WINDOW of variance was increased* to reduce the chances that a guild would consider poopsocking. The guilds that chose to continue to poopsock did so because they wanted the raid mobs of which at the time there were only 6, one of which was worthless and one of which was quickly losing priority when sky opened.

Now that more raid mobs are available those same guilds still want the original 6 mobs and then some and currently RACE for them. There is no premobilizing unless it's the last few mobs in window. Recently, there has been very little GM intervention save one incident that I am aware of. Poopsocking was limited by the sheer number of mobs available in the game.

Furthermore, my "crazy FTE" situation is exactly what happened for months with Noble Dojorn, of which was a raid target with a known spawn time down to the second. How many times were the GMs petitioned during that timeframe between Divinity, IB, and DA? Anecdotal or not this is not a fallacy based on a hypothetical, this is historically accurate for Project 1999.

*I want to point out that an indirect result of the original window was that the variance was misunderstood and was then doubled to reflect the post by the GMs, so the increase was merely a correction to the original intended value which WOULD dissuade more from poopsocking
  #165  
Old 06-01-2011, 02:17 PM
Skope Skope is offline
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Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Variances were put in place to dissuade the poopsock phenomenon. It was done in order to improve the server raiding scene's "quality of life."

No amount of guild legislation can change the fact that the server's population has a higher number of gamers who have seen (and want to see again) EQ's endgame. Enforcing a rotational system will bring more and more guilds to petition entry to the rotation. The raiding scene then becomes bogged down with elaborate raiding rules that put our current rule set to shame in their complexity. The game ceases to be about mobilization and becomes a beaurocracy where the rules are made by those who wish to preserve their holdings at the higher tiers of content.

I see nothing wrong with the way things are, now. Certain allowances are made on this server to preserve the quality of gameplay - allowances that are not true to classic experience. That's reasonable.
enforcing a blablabla... i never said rotation. these were your words. hence my strawman comment.

But, more importantly, i like it the way it is doesn't mean squat here. I liked having my necro be able to snarekite, unfortunately "i like" isn't a legitimate argument.
Last edited by Skope; 06-01-2011 at 02:19 PM..
  #166  
Old 06-01-2011, 02:20 PM
Humwawa Humwawa is offline
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No need to be rude.

Conversely, the system is as it is, by virtue of the server admins and GMs, regardless of what you yourself want.

So there! Nyah.
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  #167  
Old 06-01-2011, 02:24 PM
Skope Skope is offline
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There's quite a bit I think the lot of us can agree with, including the decreasing of variance windows. Of course, the GM involvement and /petition that would inevitably come from that would mean it'd have to be done as an overhaul rather than a patch-up. It's certainly possible, so i don't see why so many people are being so damn negative about it. If i'm coming across that way, please know that it's not my intention. I've got quite a few ideas in my head.

Aadill, i actually want to lessen the burden on the GMs. There are ways to do this. The population is quite high, i'm sure there is lots they still want to get done. I'm not doing this to dick anyone over or for my own benefit. I honestly thought variance couldn't survive during kunark and expected it to be gone when i came back... i was unpleasantly surprised. But the reality is it still poses problems for the playerbase and the devs for future expansions and zones and it should be dealt with.
Last edited by Skope; 06-01-2011 at 02:27 PM..
  #168  
Old 06-01-2011, 02:24 PM
Troy Troy is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Furthermore, my "crazy FTE" situation is exactly what happened for months with Noble Dojorn, of which was a raid target with a known spawn time down to the second. How many times were the GMs petitioned during that timeframe between Divinity, IB, and DA? Anecdotal or not this is not a fallacy based on a hypothetical, this is historically accurate for Project 1999.
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first. Bam, FTE argument solved for every raid for all eternity. These are not hard problems to solve, EQ is a simple game.
  #169  
Old 06-01-2011, 02:27 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first. Bam, FTE argument solved for every raid for all eternity. These are not hard problems to solve, EQ is a simple game.
I think Rogean took a look at this because that was suggested at one point as a way to remove all doubts about FTE so no GMs would have to be called even in the current raid scene, but that doesn't set apart "skill" from pre-mobilizing/poopsocking, classic or not, which is something I think (not verified) that Skope had an additional issue with over the current raiding scene. I may be wrong on that but that's the impression I got.
  #170  
Old 06-01-2011, 02:28 PM
Humwawa Humwawa is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first.
This is no more classic than a variance...

I don't mean to troll, I'm just making a point.
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