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#81
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![]() Due to the way raid targets are setup, you just have to accept it for what it is. you can't emulate the "classic feel" for everything. one thing i miss about classic is the challenge of taking down raid targets with the fewest numbers - that made you the baddest guild on the server, not because you have the most people in your guild with the luxury of having people as robots sitting there tracking targets for 4 out of 7 days.
I noticed that on this server, in order to get the gear you want, EQ has to be a really high priority in your life. I came to accept the fact that I will probably never see/fight any raid targets because I'm not part of the power guilds. My guild is tier2/3 and by the time we want to get something, TR and the like is already there. Yea it upset me, but now I just accepted it. You really have to have a lot of spare time or massive numbers if you want to hit a raid target. If you're a working man, have a family, and a general life outside gaming, you probably won't hit any raid targets unless you're in the power guilds. Though it would be nice to take down a god/dragon with few numbers from a tier2 guild, mobilizing and rushing by the power guilds will force you to hit mobs before you are really ready, but that's what makes this server p99, not classic. This server is not designed for boss-fighting strategy, rather the "strategy" is placed on mobilization. EQ on this server has evolved and will never be fully classic. Honestly, the only suggestion I can make that can satisfy people like me (who don't have the luxury of playing EQ all day) and the hard-core gamers is a god/dragon repop simultaneously. Since all dragons/gods are taken down within minutes of spawn, once the last dragon/god has been hit, the timer will be reset for next week during the window and next week all gods/dragons will simultaneously pop within the window. As someone said, this will force guilds to prioritize which mob is most important for them and give the lesser guilds opportunities to take down old-world targets. Competition will still be thriving and there will most likely be less /petitions due to it, BUT in reality, i doubt the GMs will do shit about it, but I do believe this will be the fairest for all guilds and possibly the most fun. Also if this strategy is put in place, 24/7 hard-core trackers will prolong their lives roughly on average of 2 years due to the fact that they won't sit there burning their eyes staring at a computer screen eating a bag of funyuns and will also give them an opportunity to shower and exercise which will benefit RL health [You must be logged in to view images. Log in or Register.], but like i said, it is what it is I doubt anything will change and you just gotta accept it the way it is. if you want consistent phat lewtz, go join TR. my 2c. | ||
Last edited by tekniq; 06-01-2011 at 03:38 AM..
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#82
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![]() TR are very skilled, I give them that. They are not gods though. They do wipe. Rush them to engage, you'll get your shot.
__________________
Twinkly Dookiez 60 Phantasmist
< Azure Guard > Marley Thebob 60 High Priest{RIP} | ||
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#83
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![]() The problem with the server isn't variance, it's the lack of raiding know-how for everyone but TR.
Get your acts together. This game is 14 years old how do you still not know how to play it? Make your members get resist gear, make everyone get an Overthere hammer for quicker ports organizing, etc. God these things are basic. I swear most of you just show up at a raid mob and think you're set for loot and act surprise when you wipe and TR strolls in and kills it. Stop letting just any clown into your guild. Make sure they have proper gear and knowledge, screen them for godsakes. Don't be like TMO and run around with 400 members but can only kill Inny on patch days. You'd feel a lot more competition and see more races if it weren't just Ascension attempting (and losing) to beat TR. | ||
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#84
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![]() Quote:
This idea that no variance will lead to poopsocking is just as flat-out idiotic. With FTE rules there is no poopsocking. Don't like FTE because it'll cause too much drama and GM involvement? Make it /random. Whoever gets there 20mins beforehand with 20+ gets to /random and you go in that order. Hell, make it FFA and train your asses off, i don't care. What i do care about is that the single thing that's furthest from the actual classic experience here is this decrepit crutch that was put up to stop shitty behavior from guilds that ultimately didn't work or help, and now people are looking for any reason we can muster up to keep it. As it stands, variance does only one thing, and that's limit GM involvement. The reality is that it can be handled far better than using a gigantic window. The better question, though, is why it's being handled at all? The GMs should decide to let the players work it out... you know, like real everquest. It's not classic. | |||
Last edited by Skope; 06-01-2011 at 08:46 AM..
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#85
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#86
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![]() Yes it did, but between targets, server ups and knowing when things would spawn. THAT was live racing. 4 days of waiting and 15 minutes of racing isn't the way live worked, and that's what i'm getting at. Trains/KSing depends on the server rules and raid rules, and can comfortably say that there's far more drama here than there was on live.
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#87
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#89
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![]() It's just... silly.
The GMs are encouraging a certain way of raiding that's completely unnecessary. If they want us out of their hair there are a dozen different ways of doing it that won't rape the classic feel of raiding and would actually be more efficient at decreasing the amount of petitions. | ||
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#90
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![]() Quote:
Something else you are missing as well. In a tier system you would not be recruiting unequiped players. By the time a player gets bored or wants to join the top dogs , they are mostlikely going to have planer and dragon loot from the old world. Human nature dictates youll still get your recruits But more likely than not, you wont have to backtrackto get the new batch equiped | |||
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