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#11
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The Felwithe guards reliably drop Two Handed Swords which vendor for 20pp a piece, but I can only kill 8 every 24 minutes. So it's realistically, like 400ish per hour +/-. But it's consistent. I'm only level 57. I could camp named mobs for an hour and then they drop an item that MIGHT sell for 100p in the Tunnel. Maybe I'll try Droga. | |||
#12
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![]() Roll an enchanter. Best money making class and hardly needs any gear
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#13
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![]() Wizard: Join <Dial a Port>? xD
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#14
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#16
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It is not unreasonable to farm 40k/day if I bother to try at an enchanter only camp. | |||
#17
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2x opaline earring 2x 5/55 rings Drake hide legs Gatorscale sleeves Incandescent gloves/mask Crude stein Rod of glamour Loam belt/shoulders/back/boots Amulet of insight Blackened crystalline robes Sarnak ceremonial dagger range This entire set of gear you could probably get for less than 2k pp nowadays and it puts me at 250cha buffed. I had this set of gear when I was level 15 because I did the bandit sash quest in queynos a ton and bought it from EC Your mana pool is largely irrelevant. All that matters is your mana regeneration. Once you can have clarity, theft of thought, AND wandering mind on your bar (which I recommend) and choose to fight somewhere that has caster mobs, you can go forever without needing breaks unless a lot of shit goes wrong. You just theft of thought + wandering mind drain casters every chance you get. You don’t even have to kill them, can just mez them after you drain their mana to blur them You would think your health and ac matters but it really depends on where/how you fight. If you play it safe like I do and mostly fight outside, you can space out the mobs to the point where even if charm breaks 3 times in a row, the mob can’t close the distance to you before you can mez and re-charm it. So I am literally never getting hit, and on the rare occasions I do, I have 2 runes up. So the fact I only have 1200 hp, about 800 less than most enchanters my level, is also irrelevant Now if you want to go for high level mobs at the bottom of dangerous dungeons, then yea your health and total mana will matter mostly only for charm breaks, which can kill you But it was realizing that I could go all the way to 60 in my scrub gear that kept me playing, otherwise if I had to group or raid for better gear I would have quit p99 | |||
#18
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Im at 1905, or 1922 if I swap out a bracelet and my gear is a lot more focused on HP than many enchanters are able to do The advantage to a large health pool is keeping out of low hp agro range, with the added benefit of being able to bind wound to higher hp,being able to bind to 950hp is very nice,makes recovery from bad situations much faster. I die more to critical pacify fails than charm breaks. | |||
#19
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![]() If you don't have any ingame friends or aren't good at Enchanter or Shaman, your best bet for big cash is converting DKP to raid drops to sell, pick an EZ low stress class, log in for easy kills that don't take very long, sell the loots, enjoy.
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#20
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![]() Yeah, I got to 60 in a basically identical setup. I was doing COM until around your level and then went to HS basement and some north.
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