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  #141  
Old 12-18-2022, 04:47 AM
AbstractVision AbstractVision is offline
Sarnak

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Quote:
Originally Posted by bivouac [You must be logged in to view images. Log in or Register.]
Thanks for sharing a way to hear this music as it was meant to sound! I enjoyed it in P99 for a while, but I had to stop using it after I ran into some technical issues between VirtualMIDISynth and other games.

In December, I read someone's post on the P99 reddit about adding new music into Kunark zones using a tool to convert the sound trigger files into the newer, less cryptic, EMT format. Since then, I've done a similar conversion for all Trilogy zones with Maestrobob's mp3 transfers instead.

TrilogyEMT v0.1

The install is detailed in the readme, but it's basically drag-and-drop into your EQ folder. The EMT conversions aren't perfect and there's more I hope to add to them. Please share any feedback if you try it out.

I wish you posted this as its own thread, I have had nothing but trouble trying to get music working in P99 with several different MIDI programs... and I install this and BAM everything works better than it ever has. There is music changing in cities... vendor music, bank music, guild music, arena music, login music, etc As the legendary scoundrel Todd Howard once said "It just works.". Thank you for this and seriously make it its own thread, people are still looking at the original post in this thread that hasn't been updated since 2012 and its breaking music in game.
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  #142  
Old 01-12-2023, 07:11 AM
Jazzi Jazzi is offline
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Just thought I would add to first post, If you use synthusr.sf2 from an original Everquest Trilogy install it sounds pretty much 100% perfect, Not sure why with titanium synthusr.sf2 some of the Qeynos audio is not perfect guess next step is check other towns anyway give it a go and see if any of you guys notice the difference.
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