#31
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If you know the game, know how to pull, know the zones, can keep a steady flow of single mobs (and root control your doubles) then you will be well loved and invited to groups repeatedly due to your good reputation and valuable contribution to the group.
Disclaimer: this is only true for outdoor zones, indoors you lose your pulling toolkit mostly. This also requires a bit of a learning curve, depending on how well you know P99 mechanics and zone maps already, but on green there will be a lot of returning and brand new players at the lower levels so you might get some extra slack from people in their expectations in the beginning. For tanking you will often be taken if there's no one else to do it, and if you can simply cast flame lick so the dps can assist, manage your mana, and know what and when to snare, you will get repeat invites. Snap aggro from flame lick is second to none (yes better than DC, I also have a 52 SK, its better), and can build it even higher if you have mana to use snare for extra aggro. Can also do some light CC with root while tanking or pulling, and sometimes both pull and tank at the same time but that's less efficient than having another player dedicated to one role. If you're the kind of ranger however who really only knows how to join a group and start swinging at mobs like a run of the mill DPS....people will remember that after a while too and maybe think twice about inviting you instead of some other type of dps class. Overall the ranger is hands down the best xp group pulling class in the game....outdoors, but many popular xp spots are outdoors, moreso in Kunark but in early classic there are still plenty. I've never had so much fun leveling a character as I have on ranger and I exclusively did it pulling outdoor dungeon xp for groups from about 24 through level 59. But that was all post velious on gear inflated blue with no xp penalty, so your mileage may vary. | ||
Last edited by Fammaden; 10-23-2019 at 09:58 PM..
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#32
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The Rushmore Doctrine
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#33
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#34
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if you run in to a group that doesnt want you dont take it personally and get upset.
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#35
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But, do make sure to note their names and when you get invisibility, follow them around until they are by themselves in a remote location, preferably a dungeon, and then train them when they are low on HP. | |||
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#36
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My "main" when p99 first dropped was a ranger and I never got anything but good natured mockery or sympathy from the crowd that was playing back then.
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Amaryllis: Druid of Tunare
Percival: The Red Ranger Zecht: Iksar Shadowknight Hafthor: Dwarf Cleric (NEW: Try GREEN Hafthor!) Tsukiko: Human Monk Burzma: Troll Shaman | ||
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#37
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It was a perfect storm combination of rangers generating too much aggro with their endgame 14 delay rat whips and proccing flux axes and Ykeshas coming out of classic, chain class mitigation/avoidance tables not keeping up with plate classes at level 51+, Kunark mobs hitting harder, and warriors not being able to taunt effectively at level 51+ or something... it resulted in rangers being thrown a bone called Jolt and being the laughing stock of the game until Luclin gave us our class back with AAs. Rangers can tank classic mobs just fine, but you would definitely want to try to get to level 50.999 before Kunark drops.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#38
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Last edited by Wulfrache; 10-24-2019 at 01:35 PM..
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#39
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