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  #191  
Old 01-09-2017, 05:04 PM
Tarskin Tarskin is offline
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I can see an earthquake with variance, as opposed to individual mobs spawning, having a good effect on the raid scene as there will be so many targets up at the same time that every guild that wants something can aim for something (assuming that standard 1 hour fte rules apply).
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  #192  
Old 01-09-2017, 05:07 PM
Phantasm Phantasm is offline
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I really think that reduced variance and increased repops would help A LOT. Why these simple changes havent been implemented is beyond me. Repops simulated every 2 weeks with a 3 day variance on repop weeks. Mob timers stay close forever, active timezones and days change, and decreased variance lowers the supposed ceiling.

If anything try these changes before implementing rotations, alternaye servers, randoming lol.

But these suggestions arent new, nor will they be heeded. Let the rats fight for cheese every week
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  #193  
Old 01-09-2017, 05:09 PM
Ravager Ravager is offline
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But these suggestions arent new, nor will they be heeded. Let the rats fight for cheese every week
This is the only expected outcome.
  #194  
Old 01-09-2017, 05:11 PM
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IF they removed variance, did bunch of earthquakes, etc.. all that would change is A/A would gear alts faster.
  #195  
Old 01-09-2017, 05:28 PM
Erati Erati is offline
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IF they removed variance, did bunch of earthquakes, etc.. all that would change is A/A would gear alts faster.
Stabatani is thirsty.

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  #196  
Old 01-09-2017, 05:29 PM
ArumTP ArumTP is offline
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Originally Posted by Metham [You must be logged in to view images. Log in or Register.]
This weekend is probably the best argument for a server split. Take 300+ raiders out of the mix and everyone's amazed that they get a better chance at content. It's a population problem, doesn't matter what guilds are at the top.

"Taking out the top" only results in the tops splitting from each other or an entirely new top
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  #197  
Old 01-09-2017, 05:40 PM
Necrostoner Necrostoner is offline
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Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
IF they removed variance, did bunch of earthquakes, etc.. all that would change is A/A would gear alts faster.
You're an idiot.
  #198  
Old 01-09-2017, 05:42 PM
Fasttimes Fasttimes is offline
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You're an idiot.
im not, ive been on both ends and woke the sleeper
  #199  
Old 01-09-2017, 05:47 PM
nyclin nyclin is offline
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Quote:
Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
IF they removed variance, did bunch of earthquakes, etc.. all that would change is A/A would gear alts faster.
not really, can't be everywhere during a quake

targets like doze, eashen, vulak, etc. would obviously be prioritized but there's lots of opportunity for guilds not named A/A to score targets during quakes
  #200  
Old 01-09-2017, 05:51 PM
Fasttimes Fasttimes is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
not really, can't be everywhere during a quake

targets like doze, eashen, vulak, etc. would obviously be prioritized but there's lots of opportunity for guilds not named A/A to score targets during quakes
some, but left overs, they mobilize fast enough and can snap kill at a greater rate. we wouldnt be totally left out, but would have 1-2 mobs. max compared to 10
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